i have a simple animation which i made it with masks ,and i want to play this animation every 7 seconds ,so is there an action script code that let me play this animation with loop every 7 seconds.
I have a Logo.swf file which play once and stops. I want to use this flash movie in another flash project using LOADER. What actually I need is, I want to play this movie every 10 seconds interval using Actionscript 3.
I have 3 flv videos that I want to play if the user doesn't move the mouse in 10 seconds.. (I don't want all of them to play, I want to select a random flv video to play each time) at the moment I am just playing the video without any of the above happening:
var video:Video = new Video(); addChild(video); var nc:NetConnection = new NetConnection();
[Code]....
Would it be best to stream the video or import it into a movieclip?
I need to have a swf load at the beginning, but I don't want to play about the last 3 seconds of the video.
basically have my swf play for "x" seconds?
Heres what I Have so far.. Currently it is set up to play the swf, but subtract "x" seconds from it but for some reason it doesn't seem to work[code]...
If i want an animation to play after 20 seconds where there are no mouse movement, how should i write the codes? If within this 20 secs, there is movement, then it should restart counting from 0 seconds again ...
Can some only indicate a small piece of FLEX/AS code which plays mp3 and with play button only,the objective is to play a sample sound for around 5 to 10 seconds.And the compiled swf should have the mp3 embeded in it
I am working in AS2, and am looking for a code that allows me to stop the frame (which is easy: stop() and then make that frame "play" if you will for 30 seconds, and then gotoAndPlay("nextframe"). Is this even possible? I know there's a getTimer(); code, but I have no idea how it works. (I have animations going on in the different frames through movie clips, not on the timeline. Basically trying to make a "movie" with flash)
I need a script that would play an animation consisting of 4 frames for, say 20 seconds. The order of those frames needs to be random but it has to stop after 20 seconds.Next, frames need to change each, say, half a second. But, as much as I MIGHT be able to figure this one out, here's what made me post here. The four frames are four keys on a keyboard. Each time frame changes to a corresponding key drawing, one has to hit the right key on the keyboard to make a different animation on the stage, animate.
when I use the following function in my doc class to launch a local video, the video "freezes" after a few seconds. This happens no matter what video I am trying to play.
Code: private function startVideo(e:MouseEvent):void {
The slideshow on the left is the one I'm talking about, not the Flash video on right.
Anyway, to make it work, I added a whole bunch of frames between the moving images to pause it - to give reader time to see pictures and words - then it goes on to next one. instead of doing it this way, I am wondering if I can just put an action of some kind on a frame to tell it to pause for X number of seconds, then play again?
URL...I have created an animation which has the bird fly up & chirp, and would like to replace all the birds with this.For now I have replaced all buttons w/ the animation on stage and they all lie on the 1st frame. But thats kinda not what I want.How can I get any one bird animation to play, one at a time, at a random interval of 15-45 seconds?
i'm looking for a script that tells the timeline to start to play frame 25, after 5 seconds.i've found a few codes online but cos they are for different purposes, i just cant seem to custom it to work accordingly.
I've managed to create some small and successful movie animations which loop when place on a website.What I'm trying to do is to have a movie which has a intro section which plays for about 15 seconds or so then moves onto the main body of the movie which then loops without showing the intro section again.
I have an online banner with a 15 second time limit. There is a looping movie clip within the banner, and I need a way to stop that movieclip after 15 seconds.
This script pauses 5 secs the timeline.. if I put that on a frame in main timeline works ok... // Set the following two values for how long you want to // loop, and how many frames to loop:
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However I need to pause a swf loaded into level1 when a button is pressed... I couldn't customize it to make it work... I thought that changing the gotoAndPlay for level1.gotoAndPlay would be enough but it is not.
This script pauses 5 secs the timeline.. if I put that on a frame in main timeline works ok...Set the following two values for how long you want to loop, and how many frames to loop:
However I need to pause a swf loaded into level1 when a button is pressed..I couldn't customize it to make it work..I thought that changing the gotoAndPlay for level1.gotoAndPlay would be enough.