ActionScript 2.0 :: Use Script Twice In Same Keyframe?
Jul 2, 2009
I'm using a handy-dandy script that allows me to scroll a masked movie clip with ease. I ran into an issue, however, when I wanted to scroll two different movie clip instances � each with their own separate scroll bar � in the same keyframe. I tried giving unique names to all of the elements in the second instance, but it hasn't worked. A non-functioning example of what I'm trying to accomplish is attached. [URL]
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Mar 15, 2012
I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe. What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met. How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2. (you see a hiccup)
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.
actionscript used on frame one:
stop();
var year:Number = 2012;
var month:Number = 3;
var day:Number = 22;
[Code].....
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Mar 29, 2006
i am creating a game now this is complex but i have been told by my fellow actioncript co worker that its doable, What it is i have a game "Reaction Tester" and It is inside a car going along the road so its psudeo 3d and i have the "walls" and road sorted now i want a movie clip in the road to throw out random objects From a Movie clip, now i will call them from frame names, say..
frame 1-10 is a tween with a box coming down and then frame 11-20 is a cat and frame 21-30 is a hole in the road Etc i want it to call a random frame to frame, to play
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Mar 20, 2007
i'm making a game and to score some extra performance im rendering every frame of every entity into an array of bitmapdata's the first time the frame is seen, and it works well, but its wasting alot of memory because we have alot of animations, and most of them are double framed at least, so more than half of the bitmaps could be ignored if there was a way to determine if a frame is a keyframe or not
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Mar 16, 2005
When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?
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Jul 12, 2011
I have 2 keyframes on my timeline.The first keyframe has an input text field (instance name: inputTxt) and a button (instance name: btnTester).When the user clicks the button it takes them to the second keyframe where their text should be displayed in a dynamic text box (instance name: txtBox).I get a null value in keyframe 2.
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Mar 22, 2010
I am currently using Flash CS4. Trying to do a very simple redirect via a password. What I want to do is whatever password they enter (variable defined as code) I want it to direct them to the keyframe. The below works if they enter hi (sometimes it seems to work sometimes not). The password "no" does not seem to work. I have attached simple fla based on the logic I am using.
[Code]...
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Jun 17, 2009
I've been manually creating a slideshow with flash (I like my final product better than the auto-approaches), and have reached a sort of odd situation.When trying to insert a new keyfram at fram 1675 of my animation, instead of a new keyframe, I'm getting my last keyframe's run (from 1650) extended to here.Is there a per-layer keyframe limit?And is there an FAQ that would cover this (fairly obvious seeming) question, rather than posting?
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Jul 6, 2009
Can I load a swf to a specific keyframe on browser refresh or if sent to another page on the site?Each page will have the same .swf header and I'd like to highlight or animate the header based on the new html page selected.
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Oct 13, 2010
I'm working with Flash CS5 and a Wacom Intuos3 tablet. In my first time working with CS5, I set up my hotkeys on the tablet to what I normally have when I'm doing frame-by-frame animation in Flash. I have one button set to F6, which used to add a keyframe wherever my playhead was on the timeline. What I prefer to do is scrub to where I want the next frame using my scroll/strip and just hit the F6 button where I want a new keyframe. But in CS5, what's happening is it's not adding any keyframes at all, but instead moving my playhead back to the last keyframe I edited. What's going on? I can't even scroll to where I want and add a keyframe without physically clicking the frame itself and THEN pressing F6.
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May 26, 2011
I've inherited a flash project @ work and I need to save a keyframe as it's own .swf file, but I don't recall how to get Flash to do just that.
The flash .fla file seems to hold multiple keyframes that need to be saved as their own .swf files, which are referred to in the Actionscript by name.
I've figured out the editing, but this business of keyframes i've forgotten how to manipulate.
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Nov 2, 2011
I am making a simple project ,a so called "quizz" .SO as every questions has wrong and true answers buttons I am wondering how do I go to the previous keyframe.Let me be more clear. I have this "screen" with a button that appears only when you click the "wrong answer" on a question,the screen has a button that will lead you to the menu to start a new game,but I realized that would be very ANNOYING ,because if we are at question 30 [we pretend] it would be very frustrating to start all over again.So I am wondering what code do I need to write to the Screen with the "start over" button that leads to menu to make it lead me to the question I Answered wrong. I want to say that I tried something like "on (release) { gotoAndPlay ("previous") ;} but didn`t work To be even more clear I will show you on this picture.
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Mar 21, 2012
I am in the end of my development of a script that parses out large amounts of data from the timeline with AS3. This data is then used for an animation in corona. We have several of animations in the timeline, and we are splitting those by frame labels. That means that all objects are in place and often, there is no use of them and those movieclips is missing keyframes. My script parses out everything, but I just want the data thats has some value.
detect if a current frame in a layer is a keyframe or not? If not, get rid of data that we are not animating.
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Dec 5, 2005
i got some trouble here that I cant seem to find a solution, well, I dont even know what happends here.
The goal: Make a puzzle-like with 54 MCs
What it should do:
- Come to front onMouseOver swapDepth(1)
- Go to back when onMouseOut swapDepth(-0)
This is working...
I cant seem to understand why my MCs are still appearing on another keyframe when I click the button "2"
Btn "1" goes to the puzzle. Btn "2" goes to an empty keyframe but there are some MCs that are still visible when they should not be.
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Mar 21, 2011
Is it possible to export each individual keyframe to individual swf?I have lets say 100 keyframes on main timeline. Can i export them in to own swf-s so i get 100 swfs?
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Dec 17, 2009
I am making a comic in Flash CS4 using AS2 and I'm trying to figure out how to add a quick crossfade from one keyframe to the next. When the user presses the "next" button, I want the current image to fade down and the next image to fade up. The images are arranged so the heads and text are positioned to the left and right, so as one head fades up the other would fade down, see picture below. It's a conversation.
I understand how to do it if the scene plays automatically, but I want it to stop on each keyframe so the user can take their own time to read the text. I'm just starting out and used another tutorial to come up with the AS that is controlling it now. That AS was written when all the keyframes were in a row next to each other. Now I've adding some blank frames between them to create space for the Tweens, but I don't know how to modify the AS so it steps from keyframe to keyframe. It's still stepping though one frame at a time.
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Nov 16, 2010
I've got a picture which moves when you roll over and goes back to the original setting when roll out.
achter_mc.onRollOver = function() {
colour_mc.gotoAndPlay(2)
}achter_mc.onRollOut = function() {
colour_mc.gotoAndPlay(35)
}
What I want is a background sound. I want, when I rollover the picture, the backgroundsound starts playing and when you roll out, the sounds fades. Not that the sound just stops playing, but that it really fades. I don't know how to do it because it should be dynamic, I only know how to link a fade out to a keyframe. But that isn't the case here because someone can hold it's mouse for example 2 seconds on the picture or half a minute or 26 seconds. In all of these cases I want the music to fade out when they roll out of the picture (the picture is a movieclip ( achter_mc)).
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Sep 23, 2008
I want to to have 3 x 3 Frame Keyframe animations (very simple) with a title keyframe in between each one. What I am struggling with is that instead of repeating the keyframes lots of times and having a huge project I want to repeat each 2 Keyframe animation 30 times (making it a minute long) before moving onto the text keyframe and then the next 2 keyframe animation to loop 30 times before moving on... I then want the whole thing to loop.
What code do you use in Flash CS3 (ActionScrpit 3.0) to acheive this for each set of keyframes? To keep it simple they are all one one layer.
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Jun 29, 2009
This probably has an easy answer, but I seem to be unable to find it myself.On frame 1 in the Timeline (in CS4), I have this actionscript:
var clickAreaLink1:URLRequest = new URLRequest("http://www.example.com/?=1");
btn_clickArea1.addEventListener(MouseEvent.CLICK, clickArea_click1);
function clickArea_click1(event:MouseEvent):void
{
navigateToURL(clickAreaLink1,"_blank");
}
On a different keyframe, I have my button labled "btn_clickArea1." When I run the movie I get the error "Cannot access a property or method of a null object reference."My guess is because the button is on a different keyframe than the actionscript. However, I have four buttons that will need to be constantly updated, so I want the actionscript all in one place to easily update them. Is there a good way to get this to work?
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Jul 10, 2009
I need to put a key frame in an .flv file
More specifically, I'm just converting a video into FLV using the Adobe Media Encoder. I'm primarily a web designer, not a video guy, I've always just used the built in Insert FLV function in Dreamweaver to put Flash Video in. However, when autoplay is off I need to know how to control what frame shows up on the front of the video before it starts playing.
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Jul 17, 2009
I'm a beginner in flash. I'm trying to make a script let me advance to the next keyframe by clicking right.I'm making a game. I tried
if( Key.isDown(Key.RIGHT) )
gotoAndPlay (11)
But it doesn't work. Also, should I put the script on an object or the entire keyframe?
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Jul 17, 2009
I'm making a game like in impossible quiz, how would you make it so, if a word is typed, it advances to the next frame. EX 3+9= If you 12 is typed, it advances to the next frame or a button appears and click it to go to the next frame?
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Nov 16, 2009
do u have any idea to create keyframe througy code ?
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Jan 7, 2010
So I'm getting a memory error when I try adding a keyframe to a rather large flash file that says "Not enough memory available" but I know I have plenty.
I'm running a 3.0ghz Quad core with 8GB of ram and about 100 gigs of HD space free on every drive (save the one where flash is installed, it has 16gb).
I've increased my virtual memory to 4096 - 8192 on my C drive and to 2048-4096 on the drive flash is installed to so it shouldn't be a page file issue either.
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Jan 27, 2010
I'm new to Flash and can't find if there is a way to get to the next/previous keyframe on a layer by using something faster than dragging the playhead.
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Mar 16, 2010
Is there an easy way to reuse a keyframe sequence? I have two characters that will animate the same. I want to animate the first, and then transfer all those moves to the next character.
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Jan 3, 2011
I haven't really used flash since flash 8 pro, and I'm currently using flash CS4 for an assignment.
Motion tweens have changed for the confusing, and I can't figure out how to remove a motion tween property keyframe without removing ALL motion tween property keyframes.
is there any way to MOVE them without destroying your entire animation?
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Jun 14, 2011
I need to go from one keyframe with a gallery, I need that gallery to unload and go to another keyframe called "contact" but when I do it always comes with
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at gallery_rabbit_picture_fla:MainTimeline/addImage/gallery_rabbit_pictu re_fla:comImage()[gallery_rabbit_picture_fla.MainTimeline::frame1:73]
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at fl.containers::UILoader/passEvent()
at fl.containers::UILoader/handleComplete()
In the 1st. gallery keyframe I have the following it's the button called: contact03_btn that needs to execute the function (see highlight)
var galWid:uint=879.95;
var galHei:uint=300;
var galX:Number=10;
var galY:Number=175;
var scale:Number=1.7;
[Code] .....
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Mar 22, 2009
I have aboat 5000 picture and i want to create a slideshow , using only one keyframe(instead of using 5000 keyframe with go to next frame script for button) for displying the next picture, for example, only with pressing next button using actionscript.
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Jan 18, 2012
While working on a project involving a mask layer and artwork layer the tutorial that explained the procedure said to press F6 to add a new keyframe to the timeline. While on the current frame, the tutor was hitting F6 and a new frame with a keyframe was produced. I need to click on the next frame then hit F6 to make the keyframe. The project is to make a vine look like it is growing and involves making lots of subsequent keyframes in this manner. The tutor breezed through making one keyframe after another - I have to physically advance to the next keyframe THEN hit F6.This really slows things down.
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