ActionScript 3.0 :: How To Display Frame On Stage

Feb 25, 2010

I want to be able to see the frame number of a movieclip as it plays. Once I have found the current frame number, how can I display it on the stage?

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ActionScript 3.0 :: Listen For The Frame Number And Display Current Frame?

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I have tried this a dozen different ways and I really am at my wits end.

I have a presentation that works like a powerpoint. Everything is working as it should, except one part. I have a movie clip with an instance named slides, and I want to actively display which frame number you are in this move clip.

I have tried more than one why but I see no reason why this should not work:

var frameNum:Number = this.slides.currentFrame;
this.frameText.text = "P�quina " + frameNum + " de 173";

It appears to work at first, but does not update when I navigate the slides. It constantly says 1. Before I just added a function to the back and next buttons to frameNum++ and frameNum--, but after I created the Menu I would prefer it to automatically detect what frame it is on.

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I feel like such an idiot but after trying endlessly I still haven't managed to come up with a way to display the current frame number of nested movie clip ("ecke1") (in a dynamically created text field).The problem really is that I don't know how to have flash keep updating the variable. Here's my latest attempt:

Code:
var frame:int = 0;
addEventListener(Event.ENTER_FRAME,updateframe,false,0,true);

[code]....

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I'm sure you're expecting me to have forgotten to use addChild. I wish it was that easy. I will say I'm very new to AS3.0. I have a movie clip in my library that contains a small PNG file and a text label. The linkage properties are: Class: shapes.HorizontalIcon, Base class: flash.display.Sprite.[code]As far as I can tell this should work. There are no errors. The trace statement above shows up in the output. The parent sprite is also an item from the library. It shows up on the stage. I tried adding a random TextField to the parent sprite it showed up on the stage just fine.Something isn't working right, but I don't know where to start debugging this.

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Regarding the code below, when Document class is "Main" [the intended default condition] I do not get the graphics declared in class Thing (ie., in object myThing:Thing) put on stage. Why??? Whereas when I define Document class as Thing, then yes theses graphics do appear on stage. So the syntax itself is OK

[Code]...

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ActionScript 3.0 :: Can't Display On Stage: Loader

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[Code].....

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I have text frame with scrolling bar on right which is set as "Input Text".Is it possible to include images into same text frame.If I run this script:scroller.htmlText = "<img src='portrait.jpg'>";Image shows but my previously entered text disappears.Also is it possible to prevent text entering or deleting while movie is running?Basically I created text with a scroller i need to prevent it from modifying "entering/deleting"text on runtime plus I need to populate it with images!

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I am tryin' to emulate simple button functionality and methodology.To finish, i need to emulate 'hit' framelabel, where everything you put inside will be that frame will be the active zone of all button states.But i don't know how to read that framelabel, if button is not at that framelabel.Why button is not at that framelabel?, 'cause button is either at 'up', "over", "down" framelabels, 'hit' label is and actually never played framelabel, but i need to read it once so that i can to replicate its contents to all other framelabels.I'm aware i could just use a display object with an 'hit' instance name throughtout button's timeline.But what i am trying is to, it's to emulate 'simple button' methodology as i stated

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I have a movie clip placed on the first frame within the main timeline.

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I'm passing a stage reference to my class, but when I try to access a movieclip on the stage I get an error.[url]...

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I have created an animation where a motion tween takes a graphic out of the stage, but this is replicated in my projector. s

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I think I have been generating duplicate Event Listeners behind the scenes which is causing me some problems.
 
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I am trying to paste a bitmap (any bitmap) onto the stage. I just get the box outline on the stage. I have imported several basic bitmaps into the library. I tried dragging and copying and pasting but I always just get the outline. I don't know if it means it can't be pasted or there is a setting to display it. If I copy the same bitmap and paste into word for instance I do see the image.

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I'm new with strings and arrays. I want script to calling display objects to the stage and the timer to move images up and down to appear like a scrolling numbers. I start getting sloppy, and mess up passing to Tweener.

- An explanation or strategy may be enough, "I've got pretty close on this one"
- There was confusion regarding the Containers and addChildren...looked like arrays

The code "get as far as error with NumbersView and numbers undefined etc".

import flash.display.DisplayObject;
import flash.display.MovieClip;
import flash.utils.Dictionary;
import flash.events.Event;
import caurina.transitions.Tweener;
[Code] .....

The methods were proved separately. "I got a earlier version of the document going, but I need to work through this to understand it."

Symbol Properties
Class ImageView
Tweener
The "caurina" folder needs to be present
Rolling Numbers "Success loading numbers and connecting to counter".

Placed the movie clip object on stage with two dynamic text fields in it. Make sure the container is placed on stage, has the two text fields in it, and everything is given a proper instance name. Also include the caurina folder.

Seconds MovieClip symbol with instance name of seconds
firstDigit Dynamic text field with instance name of firstDigit, placed in seconds
secondDigit Dynamic text field with instance name of secondDigit, placed in seconds

Symbol
Un-tick 'Export for ActionScript'
Use 'Name, Class, and Instance' correctly

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Actionscript 3 :: Get A Display Object On Stage/root?

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how can I get a display object on stage/root from a class?the text field txt is in root, but how can I get it from a class?

var txt = new TextField();
with(txt){
type = TextFieldType.INPUT;

[code]......

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I wrote a class called ButtonTile to extend the SimpleButton class. I then create an array of ButtonTile objects and add them to my stage in a grid formation.When I run the code all of the ButtonTile objects appear on the stage, but they are not clickable and their color does not change for their over and down states. Here's the code for the ButtonTile class:

package com.shakti.gameState{

import flash.display.*;

public class ButtonTile extends SimpleButton {[code]....

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Actionscript 3 :: Dealing With Display Objects On The Stage?

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I think there are 2 different practices with dealing with display object on the stage.You draw all the objects on the stage and then manipulate the "visible" attribute to show or hide them.You use addChild and removeChild to manipulate the visiblity.How do you think what is the best method for this?

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ActionScript 3.0 :: Display Output In TextField On Stage?

Feb 2, 2009

Is possible to display all the information in the Output folder into a textField on the stage ?

I need to debug after publishing and I can't replace each single "trace" functon.

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ActionScript 3.0 :: Display The Bitmap That Exported In The Stage?

Sep 30, 2009

i just wanna know how I display a bitmap that I exported for action scriptinially i tried this

var myBitmap:NameOfTheClass = new NameOfTheClass(40, 40);
addChild(myBitmap);

i got a error saying that is not possible to implicitly convert a BitmapData to a displayObject (or samething like that) so a changed the base class of the exported bitmap to flash.display.Sprite, but didn't work, the same error was generated.

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ActionScript 3.0 :: Mouseover To Display Images Elsewhere On Stage

Nov 16, 2009

I cannot find a AS3 script that will do a mouseover event to display a image on the other end of the stage.

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ActionScript 3.0 :: Display An Int Inside Of A Text Box On The Stage?

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I want to display an int inside of a text box on the stage, that updates every time the int is modified. How could I do it?

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