ActionScript 3.0 :: Keeping Object On Top/bottom?
Jul 21, 2009
In my attempt to keep a movieclip on the bottom, I used this code: ActionScript Code:setChildIndex(movieclip,0);However, whenever I play an animation over it that is NOT in a movieclip, it will always cover the animation.For example, I have a shape tween that is not a movieclip. Whenever I lay this movieclip over it with the above code, it always covers the non-movie clip. Is there any way to prevent this?
View 1 Replies
Similar Posts:
Mar 2, 2010
I am looking to keep a movieClip on the bottom of the page or resize (if the screen is bigger than 760px). I can do this in AS2 no problem:
Code:
// KEEP ON BOTTOM ON RESIZE
var bottom:Object = new Object();
bottom.onResize = function () {
[Code].....
View 1 Replies
Jan 15, 2010
I need to increase the height of a movieclip from the bottom up instead of from the top down.
Normally, when you increase the .height the top of the movieclip stays in the same position and the bottom drops.
How can I make the bottom of the moviecliip stay anchored and have the height increase up?
View 1 Replies
Sep 14, 2009
i am doing a mario game with flash, as3. i want to mario stay above box when jump above it or i dont want mario to pass through box while walking. mario should crash box like wall.
View 3 Replies
Aug 12, 2011
I'm making this banner, or FMA if you rather call it that, for a company (school assignment). I have some text fading in and out displaying the message. But I want an interactive FMA.I want to make some buttons, and when you go mouse-over on them, I want a picture to be displayed (different image for each button), WHILE the animation keeps going. Thats not the tough part.However, when the animation repeats (starts from the beginning), and if I'm holding the cursor over the button connected to the picture, the picture disappears and I have to go over the button again. [code]
View 1 Replies
Oct 18, 2009
Let's say I have an object, and I use a motion tween to animate it around. Great. Now, I want that object to stay at the final location while other stuff happens on the stage. I can't figure out an efficient way to do this. You can't copy individual frames of a tween, and copying and pasting the whole tween and breaking it up into individual frames and then removing all but the last frame is a bit... time-consuming.how I might be going about using tweens wrong? I feel like I'm just not doing things the way it was designed.
View 3 Replies
Apr 30, 2011
I've got a frame of code with two boxes on the stage. If you click on of them, it runs this code:
ActionScript Code:
charSelect=1;
And if you click on the other box it runs this code:
ActionScript Code:
charSelect=2;
Now, on my main frame of code, I've got an init() function which runs all the initialise commands. It includes this:
ActionScript Code:
function init() //Loads assets to the stage and starts animations {
if (charSelect == 1) {
character.addChild(character);
} if (charSelect == 2) {
characterFemale.addChild(character);
}}
These functions basically let you select which character is loaded to the stage with the instance name 'character'. All my control code is written in relation to the instance name 'character'. However, after I've clicked the box which selects which character to load to the screen, I get this error message:
ActionScript Code:
Scene 1, Layer 'Layer 1', Frame 2, Line 155 1061: Call to a possibly undefined method addChild through a reference with static type Class.
View 7 Replies
Jan 15, 2008
I'm trying to write a function that keeps a running count whenever a button is clicked - and then writes the count to a Shared Object cookie. Here's the code:
Code:
function counterVar() {
var elemSharedObject:SharedObject = SharedObject.getLocal("elementChoices", "/");
[Code]....
Everytime it runs the count gets reset to "1", endlessly.
View 2 Replies
Mar 7, 2004
i've been struggling with the following:
i am creating a list of buttons with an attachMovie. the AS is :
//as
var i = -1;
while(++i<userlist.length){
var user = userlist[i];
[Code].....
okay the problem is this: then i assign an on click function to every button right in the while loop that uses the data parameter of the "ob" object and when i play the movie the data parameter is always the parameter of the last object created for all the buttons. I know why this is happening- it overWrites the old "ob" with the new with every itteration of the loop.
But how would i go differently about creating an individual "ob" for each button created and still be able to have a function with a data parameter like this.onRelease.userClicked(data)?
View 9 Replies
Mar 23, 2009
I've never been asked to do a flash header with a colored banner before, and so now as I do one I find that there's this annoying line at the bottom of the object.
[URL]
As you can see from the source code I've added
object {
outline:none;
}
But that doesn't seem to do the trick.
View 1 Replies
Sep 2, 2011
I want to move my logo from bottom to top when the user click "Enter" button
in default state. I set my logo bottom="20" after the user click "enter" button. I want my logo move to top="20" But I found the logo didn't have move up transition. It just goto top instantly. I thought this is easy task. Would somebody tell me the trick?
[Code]....
View 1 Replies
Sep 18, 2010
I'm made an Item class which extends the Sprite class, the Item class basically has a few checkmarks & labels at the moment.
Then what I try to do is run through a for loop of items and create Item classes that I want to place one after each other on the y-axis, so I'm reading the Item.height property to find the y of the next Item in the list.
The problem is for some reason there is always an extra 75 pixels added to the Sprite height at the bottom, no matter how many checkmarks and labels are in each Item class ( varying the height of the Item class ).
Any idea why this is being added and how it can be removed?I'm having trouble figuring this out, I tried dynamicly calculating and setting the Item.height property but when I do that the Sprite is simply cropped.
View 1 Replies
Aug 15, 2009
I have created a website header that rotates through various images. I have another image that I would like to be off to the left side but partially cover the main header images. I really don't want this image to change with the other images. Is there a way to put this image on its own layer in flash and have it visible the whole time, while the other images change?
View 2 Replies
Jan 17, 2012
I have an as3 app that loads SWF's with various movie clips inside with a size of 1280 width and 720 height. I would like to fit these SWFs into a content box of height 885 width by 500 height. The SWF must keep a ratio of 1.77. This would be easy if as3 recognised the SWF being 1280 height by 720 width. It doesn't however, and takes the size of the movie clips inside the swf which varies (as long as it's within the original size boundaries). how I can make the SWF's fit into the content box even if the movie clip sizes and therefore the original SWF sizes vary?
View 1 Replies
Aug 25, 2009
I know how to remove all decimals with:
ActionScript Code:
Math.round (xTwo*0.39);
But, how do I keep 1 or 2 decimals?
View 6 Replies
Aug 6, 2006
I need to use a custom cursor.I am doing so by simply hiding the cursor and having a small MC follow the mouse around with a setInterval.I need to make sure the cursor stays at the highest level. The stage is blank and all content is loaded using script. I was just setting up the cursor at the end of the script and using getNextHighestDepth. That was working fine, but now I need to load external stuff into the movie. How can I set up my cursor so that it will stay above all the other clips, regardless of when they are loaded?
View 3 Replies
Jan 7, 2009
I have created a cd-rom in flash which autoruns and opens up as a fullscreen projector. The cd launches various powerpoint files from without the movie, however, once i close the powerpoint file, the projector is no longer fullscreen.
Is there any way I can keep the flash movie running fullscreen behind the powerpoint files, so when i close them, the flash movie is the same.
View 1 Replies
Mar 3, 2009
What is the best way to keep a sub menu visible? The way I have it coding, is onRollOver the menu button, the sub menu is displayed. I want the submenu to disappear onRollOut of the entire menu... how would you do this?
View 2 Replies
May 5, 2009
Does anyone know how to hold a button image after it is clicked? Can you only do this with a movie clip??
View 3 Replies
Sep 22, 2009
However, there is one issue that plagues a lot of viewers, their players not being able to rend the frames in time.Flash rends each frame on the spot where it is needed, this is obviously needed for actionscripting and similar. But this also means that if a frame takes too long to rend, the player has to do something about it.
The player actually does one of two things, depending on if there is any streaming sounds going on or not.If there is a streaming sound, Flash drops frames to keep in sync. Otherwise, Flash just ignores the issue and draws the next frame as if it didn't have any lag detection.Obviously, neither of these is desirable. What can you do about it? Well, the obvious thing is to not do crazy graphics that takes forever to rend. But what if you can't change the graphics?
There is one thing that you can always do, change the antialiasing level the player is using to do the rending. It's 4x4 (High), 2x2 (Medium) or none at all (Low). This makes the rendering go faster, since it is rendering to less pixels.You can also do other things that are movie dependent to reduce the work load. Things like spawning less particles in a particle effect or outright not having some effects. But those are all movie specific and difficult to work with in a general way.
One idea that I had was to draw everything to a bitmapdata of a smaller size and showing that instead, however, that has it's own issues. For one thing, I do not believe that the player can do it's "changed only" redrawing when you do this. Second, there is the issue if you want the corresponding bitmap instance to be smoothed or not. And of course, if you do this, zooming in will not have the infinite resolution that Flash is known for.Obviously, you need to know when the movie is lagging in order to know when to do this. However, the best I can think of is timing the enterframe events and checking if it has been too long since the last one.
This works to show if you are having issues reaching the target framerate or not, but it does not show the load if you are not having trouble reaching the target framerate.
Now, assuming that we have a metric for how well the playback is working, the big question remains: when do you change the rendering settings? And how do you do it?Yes, it is just a simple property of the Stage class for the antialiasing, but that is not what I mean here. I mean, how do you say if it should be changed or not? When it's even lagging one frame? When it's not lagging for one frame? The same, but for 20 frames? This is something I don't know what to pick.
View 3 Replies
Dec 15, 2010
I'm having an actionscript 2.0 problem with keeping score. I have a dynamic text box with a variable called score. I have the following action code for that variable:
_root.score = 0;
For the correct answer button I have this action:
_root.score = Number (score) +10;
This works fine to increase the score by 10 for each correct answer. The problem is that I can't get an if statement to work for when the score reaches 150 to gotoAndPlay a certain frame. I've tried various syntax, I've tried it on the action for a button and an action for the timeline with:
onRelease = function () {
(My learning game is set up to allow for users to answer up to four extra questions to reach the score of 150). Nothing has worked so far.
View 5 Replies
Feb 22, 2011
So I am loading external swf's. These swfs contain a 16 frame image sequence on the stage. When I load the swf's and go to each frame via actionscript, they load into memory and they play fast and smoothly. If they sit on a single frame for a certain amount of time, the rest of the frames are dumped from memory and the image sequence plays slow again until each frame is displayed and stored in memory again. I really want to keep all the frames of these timelines in memory until I choose to unload the swf's manually.
View 1 Replies
Mar 2, 2011
I have the code that adds a page number to each page. However, when I go backwards or back to the beginning, the numbers overwrite each other, and will not reset back to zero (first frame)Here is what I am using
ActionScript Code:
var pageCount:Number = 0;
var pageTotal:int = 14;
[code]....
View 0 Replies
Dec 11, 2003
i'm trying to adapt a .FLA from flashkit.com which creates a "tree"at present, there is an MC of a line with a round button at the end.
this MC is played on startup - clicking on the button plays the MC from the centre of the button out in a random direction, creating another branch. the result is a tree-like design. - you can see a test here:
[URL]
I want to adapt this so text can be added to each "node", however, i have realised that as each branch is just the MC rotated, any text (or any kind of design dependant on vertical alignment) could be upside down.Would it be possible to "start" a seperate MC (which would be vertical at all times) at the end-point of each new node-MC?
View 2 Replies
Feb 11, 2004
Im using Swishmax and I can't seem to make a url open in my flash site(so it doesnt open as a pop up but in my actual flash site) So basically that it opens in a designated space that I made for it on my site. I know that a tuturial for this exists on this site but i just can't seem to find it.
View 2 Replies
Jun 6, 2005
it should be a basic task but i cant figure out how to keep a swf from scaling to the size of the browser window. Im making a web site and i want to keep the swf in the centre while showing the entire swf ( ive got over hanging images i want to show), if i can do that and have it embedded in html would be best but anything helps. Ive tried the fscommand but dosent seem to effect within a browser.
View 1 Replies
Aug 13, 2006
I am having problems with a MovieClip, basically it can be moved arround with the mouse and it is resizeable but when i move it arround or enlarge the movieclip (when its in a published format) i want to constrain it to an area such as 400 width by 400 height.Because at the moment you can drag or resize the movieclip ouside the whole frame, which i dont want. i want to constrain it to a set area.
View 7 Replies
May 23, 2007
I am working on a Flash banner for my company here and I have a search form built into the animation. I have some specs that I need to follow keeping the flash banner below 30K. I have drawn most of the animation for the banner to keep the size down, but its still 79k. I have been testing the graphics learning more about how to optimize the images,
Anyway.. I have been deleteing parts to see where the problem is. Its the form. I have a drop down box and radio buttons. When I delete them, the K size drops to 13k. Is there a way to optimize the forms? Has anyone else had a problem with forms and k size?
I am using Flash 8, on a (bla) PC.
View 2 Replies
Sep 20, 2007
I�ve built my site using external SWFS. The problem is; I want to keep the loaded SWF viewable until the next requested file is ready. At present, as soon as a button is clicked the screen goes blank and the new file�s preloader kicks in.
View 12 Replies
Nov 23, 2007
How do I drag a MC just on its _x axis, keeping the _y the same?
View 2 Replies