ActionScript 3.0 :: Keeping Track Of Pages?
Mar 2, 2011
I have the code that adds a page number to each page. However, when I go backwards or back to the beginning, the numbers overwrite each other, and will not reset back to zero (first frame)Here is what I am using
ActionScript Code:
var pageCount:Number = 0;
var pageTotal:int = 14;
[code]....
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Jan 25, 2011
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Aug 5, 2004
I have three movie clips which launch three different sections of my flash site when clicked. These clips are tiny images of three products.
When you click them I want another group of 3 clips which contain animations of the products zooming in to play an appropriate frame when they are clicked to zoom in.
Then, once the animation is done... the appropriate section loads.
Here is the problem. I can do the button actions fine. BUT -- When the next product has to zoom up I cannot get the one that is already zoomed up to zoom down and then play the next products zoom up animation.
Anyone know of a way to track and update the states of these? Or determining which of the 3 products was clicked and let them zoom in and out dynamically?
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Mar 26, 2003
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Jan 14, 2009
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I wrote a singleton class to keep track of some variables across my application. I am getting a syntax error that I can't figure out, I am sure that I am missing something simple but it's been one of those days. Anyone see something wrong with my code?
The error is 1084: Syntax error: expecting rightparen before resultNumber.
public static function setResult(int resultNumber, int value): void {
switch(resultNumber) {
case 2: { this.result2 = value; break; }
case 3: { this.result3 = value; break; }
case 4: { this.result4 = value; break; }
case 5: { this.result5 = value; break; }
[Code] .....
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Sep 4, 2009
I may be chewed out for my methodology of how I'm developing this application which I am okay with as long as it enables me to be a better developer.That being said, I was wondering: how do all of you track movie timeline calls?I am building a web site for my company similar to 2advanced as there's just A LOT of graphic elements and animation. Because there are so many calls and a lot of the look is based on one element being called simultaneously and/or exactly after another element I'm having a hard time keeping track of all the calls(yes....I'm doing ALL of these calls in the timeline). Right now I have a hand-drawn tree diagram and it just keeps getting larger and larger.
On another note is there a better way of doing playing each graphic element than "gotoAndPlay" commands on the timeline? I realize that I could have done all of this in external files, but if that's the case then I imagine I would be doing the same thing and just creating a bunch of classes.
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Jun 10, 2010
I create a password and go to save the password and get an error saying it not in the table.The error was because i had to press generate php code.That was so fustrating. couldnt belive it . Ive just wrote the answer now if any 1 else has the same error. It was annoying .
//__________________________________________________ ___________________________________
http://library.creativecow.net/artic...o-tutorial.php
<?PHP
[code].....
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Jan 15, 2008
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Code:
function counterVar() {
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[Code]....
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Jan 17, 2012
I have an as3 app that loads SWF's with various movie clips inside with a size of 1280 width and 720 height. I would like to fit these SWFs into a content box of height 885 width by 500 height. The SWF must keep a ratio of 1.77. This would be easy if as3 recognised the SWF being 1280 height by 720 width. It doesn't however, and takes the size of the movie clips inside the swf which varies (as long as it's within the original size boundaries). how I can make the SWF's fit into the content box even if the movie clip sizes and therefore the original SWF sizes vary?
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ActionScript Code:
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Let's say I have an object, and I use a motion tween to animate it around. Great. Now, I want that object to stay at the final location while other stuff happens on the stage. I can't figure out an efficient way to do this. You can't copy individual frames of a tween, and copying and pasting the whole tween and breaking it up into individual frames and then removing all but the last frame is a bit... time-consuming.how I might be going about using tweens wrong? I feel like I'm just not doing things the way it was designed.
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However, there is one issue that plagues a lot of viewers, their players not being able to rend the frames in time.Flash rends each frame on the spot where it is needed, this is obviously needed for actionscripting and similar. But this also means that if a frame takes too long to rend, the player has to do something about it.
The player actually does one of two things, depending on if there is any streaming sounds going on or not.If there is a streaming sound, Flash drops frames to keep in sync. Otherwise, Flash just ignores the issue and draws the next frame as if it didn't have any lag detection.Obviously, neither of these is desirable. What can you do about it? Well, the obvious thing is to not do crazy graphics that takes forever to rend. But what if you can't change the graphics?
There is one thing that you can always do, change the antialiasing level the player is using to do the rending. It's 4x4 (High), 2x2 (Medium) or none at all (Low). This makes the rendering go faster, since it is rendering to less pixels.You can also do other things that are movie dependent to reduce the work load. Things like spawning less particles in a particle effect or outright not having some effects. But those are all movie specific and difficult to work with in a general way.
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This works to show if you are having issues reaching the target framerate or not, but it does not show the load if you are not having trouble reaching the target framerate.
Now, assuming that we have a metric for how well the playback is working, the big question remains: when do you change the rendering settings? And how do you do it?Yes, it is just a simple property of the Stage class for the antialiasing, but that is not what I mean here. I mean, how do you say if it should be changed or not? When it's even lagging one frame? When it's not lagging for one frame? The same, but for 20 frames? This is something I don't know what to pick.
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(My learning game is set up to allow for users to answer up to four extra questions to reach the score of 150). Nothing has worked so far.
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[URL]
I want to adapt this so text can be added to each "node", however, i have realised that as each branch is just the MC rotated, any text (or any kind of design dependant on vertical alignment) could be upside down.Would it be possible to "start" a seperate MC (which would be vertical at all times) at the end-point of each new node-MC?
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