Code:
var ball:Array = new Array();
var currentBall:Number = Math.random();
Now I want to create a sprite with ball[currentBall]
What I am trying to do is have it so that I can keep creating sprites from a random number like if i wanted every time a user pressed a spacebar to create a new sprite.Is array the best way to do this?
I'm creating a series of banners for a website. There are 3 so far with more to be made. I have made each banner as a separate swf file.The thing I would like it to do it create a randomly ordered array of the banner swf names and then load the banners in that order. Once the banners have been played or loaded through, I would l simply like it repeat that same order again.I have managed to create an array and play through that array in an ordered loop, but how do I create a random array that will do the same thing?[code]
This seems quite easy, but I'm not that good with Flash, so it'd be really gr8 if anyone can help.I'm trying to create an array of random unique numbers from 0 to 39 so that I can list these numbers in a countdown and without repetition, ie: 25, 29, 11, 03, 17 etc.These are 40 different numbers, equal or greater than 0 and equal or less than 39.
I'm developing a game and the objective is to drag some objects to a container. Some objects add points, and some other subtract points. So, all the objects are in the library and have a linkage name to be called by attachMovie. I want to create an Array with all the objects that belong to container, like for example filename1 = ["obj1", "obj2", "obj3"]; etc... I have a var called count1 that defines the number of objects to appear on the Scene
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
I am trying to create a loop that changes the colours of my dynamic vectors inside my sprite however I am not sure if I putt the following var names in the right place in the end of my statement attached or if i need another variable :[code]
First off - I am very new to AS3. I have a class that creates some sprites from ones that are in my library (exported for actionscript, thus new classes I guess?). What I want to do is, from my class, be able to create different sprites.
Code: symbolToUse = "Star"; //this is different, comes as a parameter when instancing this class... var particle:Sprite = new symbolToUse(); Is this possible?
You can create a movie clip within the Flash Pro interface and then use it with actions script. But how do you create a sprite element in the Flash Pro interface (by that I mean creating it without using action script)?
ActionScript Code: var MapBtnArray:Array = []; var MapBtnSprite:Sprite; var i:int;
[Code].....
I'm using to code above to create several sprite on the stage, but when I click on the sprite, the index of each trace work just fine (output of J is according to the target i click); however MapBtnArray[j].x keep equals to "0"
I want the coordinate of the sprite on stage, how come what i get is "0" instead?
I am looking for a way to save an array of sprite on the user drive and then read this array...I saw method for saving text file. It quite simple... but it seems that saving an array is not very documented.
I'm going wrong with this? I'm trying to create a print button and a sprite, but nothing is showing up when I publish.n what I'm missing? Basically what I'm trying to do is create a coupon that can then be printed.
//_____PRINTING FUNCTION_____ var printContent:Sprite = new Sprite(); var printBtn:PrintBtn;
With continued help from this forum I am getting closer to having a working program. I look forward to being able to help others like myself once I finish learning the AS3 ropes.I have created a 12 x 9 random number grid that populates each cell with a corresponding image based on each cell's numeric value. I have also created a shuffle button that randomizes the numbers in the grid. The problem I am running into is getting my button-click event to clear the current images off the grid in order to assign new ones (i.e. deleting the display stack objects in order to place news ones in the same locations).My question is this: what is the best way to handle an implicit coercion from an array to a sprite? I have pasted my entire code below so that you can see how the functions are supposed to work together. My trouble apparently lies with not being able to use an array value with a sprite (the sprite represents the actual arrangement of the grid on the display stack while the array starts out as a number than gets assigned an image which should be passed to the sprite).
can you create arrays of Bitmap and Sprite Objects? or Custom Objects?
if not, how would you typically create multiple Objects of the same type? just a loop with
var enemy:Sprite = new Sprite(); for(var count:int=0; count<10; count++) { enemy = new Sprite();
[Code].....
That way could be fine for many things, but theres other things I want to do.. such as, create an array of wav sounds.... and my program could pick and choose them, so they wouldnt need to load them on demand.. midi files too.
I wanted a sprite to move round on the screen when a play button was pushed. I have a left and a right button which store strings "left" or "right" into the next positions of an empty array called history.
When i push the play button i want i want the sprite to move either left or right according to what commands are in the array. My code just seems to play one single command and then stops when i hit play again it just repeats the same command.
Is there any way to make it play through all commands in the array one after another?
I thought would be coded like this: var sp:Sprite = new Sprite(); sp.graphics.beginFill(0xFF88CC); sp.graphics.drawCircle(0, 0, 50);
[Code]....
however, I realize even tho im looping that addChild method, its still adding sp, so do I add a new naming convention in the loop, or should I be adding these instances to another display object.... this seems like such a simple thing to do yet I cant figure it out, I also want to randomize the x and y, but this first seems to be the issue I need to address.
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
I want a class that I'm going to pass a short bit of XML data And then I want that class to create either a Sprite or Clip that consists of an image and some text based on the XML data Example my XML might look like
I know how to get to the data what I'm looking for is the best way to create this Sprite on my stage.should the class create a sprite or clip?should the class called to create an instance and then I addChild in my core script?
I would like to use an array to play 5 sound files randomly.Here's the code I've got so far! Can anyone tell me what code I'm missing?
var my_sounds:Array = [Sound1, Sound2, Sound3, Sound4, Sound5]; var s1:Sound = new Sound(new URLRequest("GentleSeaOnFlatBeach.wav"));var s2:Sound = new Sound(new URLRequest("SPLASH.wav"));var s3:Sound = new Sound(new