ActionScript 3.0 :: Adding Element So A Mc In The Timeline?
Nov 13, 2009
So, I am working on this widget which is basically a mini website that we want to allow our members to create their own widget (xml) and then use it on facebook etc.so in lack of knowledge regarding best practices what I did was to create many layers on the timeline (one for each page) and shift them over and on top a layer where I added labels to the keyframes. I will try to demonstrate:
labels layer | home______| profile ______| music ______|
home layer | *________[]|
profile layer| o________[]| *_________[]|
[code].....
View 0 Replies
Similar Posts:
Jul 24, 2007
I created an interactive image pan (750 x 300). I then tried to add the 750 x 300 panning image as a movie clip as part of a larger stage (750 x 550), so that it was a band across part of the stage with static content above and below. When tested the scroll keeps going off the end of the image? How you can add the interactive scroll as an element of a page rather than just on its own without the scroll going off the end of the image?
View 11 Replies
Feb 2, 2006
I'm looking to add an element to this function to make my text fade. On (release) of my 'biog' button this function starts. But also I need my text on the page to fade from 100 to 0 on release, before this function begins. I've tried applying code that I have but can't get it to wrk. Not sure how these functions work exactly and no matter how much reading I do I can't get this right.
scrollIt = function() {
this.onEnterFrame=function() {
if (_root.container1.SUB._x>440) {
_root.container1.SUB._x += -30;
} else if (_root.container1.SUB._x>-30) {
_root.container1.PAGE._x += (-40-_root.container1.PAGE._x)/8; _root.container1.SUB._x += (0-_root.container1.SUB._x) /2;
} else { delete this.onEnterFrame;
}}}
View 13 Replies
Sep 14, 2006
I'm building an animation intensive website and I want to keep my code centralized on the first frame of the main timeline. Most of the intro animations (like building the sites common elements such as menu, header, etc...) have to be done on a timeline since they are pretty complex. Would you keep the main timeline with only one frame and attach the animations via actionscript, or would you place the intro animations on the main timeline, stretching it out?
I usually place the intro and common element setups all on the main timeline cause that gives me more control on linking animations together. For example: the intro plays, then the menu loads in, then some special effects popup, and then the home content is loaded in. But since some people advocate for single frame main timelines, I'm wondering if there is a better approach.
View 1 Replies
Mar 14, 2005
I have 4 buttons and an empty array. When a button is clicked,I'm adding a element to an array with array.push. However, I want to check the array 1st to see if that element exists. If so, then don't add it. Here's what I have thus far
[Code]...
Now I'm taking it I'd have a conditional statement to see if the element already exists. Unfortunatly I cannot just disable the button. I searched the AS dictionary but oddly enough it doesn't have an easy way to search an array. And IndexOf seems to only work for a string.
View 3 Replies
Sep 30, 2009
I have 60 pictures- set sequencially in frame by frame animation.I would like to enter them (imported or from the library- whatever works) into the timeline one picture per frame (or keyframe) so when I can hit play and see the animation.
View 1 Replies
Apr 20, 2010
I created 5 swfs (simple, short animations) The swfs are named "movie1," "movie2," and so on. I want to import all 5 movie clips and thread them together so that they play one after the other inside the timeline of a new Flash Document. I am hoping to have "movie 1" play, stop, have "movie 2" play, stop and so on until the 5th "movie plays then stops (no looping necessary). It will be played on a Mac laptop and not online.
I've been fiddling with timeline actions for 2 days and can't figure how to lead one movie to the other. I've been using Action Script 2 so far. What I've done is create 5 layers (1 for each clip)
"movie1" is on layer 1, frame 1
"movie2" is on layer 2, frame 2
"movie3" is on layer 3, frame 3
"movie4" is on layer 4, frame 4
"movie5" is on layer 5, frame 5
View 1 Replies
Jan 1, 2011
I currently have several photos that rotate in an out and i also have a music clip which plays when i test the movie. i want to add a mute button from the components tab onto a timeline. Not sure how difficult this is for a novice, but I would like to try and figure it out. Most of the tutorial i've looked at tell you how to create the button and link it to the music. I haven't come across anything that tells you how to embed it into a timeline.
View 4 Replies
Jun 30, 2010
I created an intro_mc on frame 1 of my main timeline that I want to play before loading the rest of the site. I have nothing else on the first frame except intro_mc, and actionscript.Script on main timeline is: intro_mc.gotoAndPlay(1);top();The timeline inside intro_mc has this actionscript on the very last frame:gotoAndPlay(2, "Scene 1");So right now, the it just stops on the first frame. If I take out the stop(); action, it just skips over my intro_mc and loads the whole site.
View 2 Replies
Mar 18, 2012
I know that there is no such function as getElementByName in Flex but I also now that you can do this["object_id"] to get the element of the application u're in.What about getting an element inside another element?I've tried making element["id"] ? But in my try-catch it always runs the "catch" part..how do I get an element inside another element just having it's id in dynamically created string form?
View 2 Replies
Sep 3, 2010
So I am loading in external swfs and once loaded in I want to stop the main timeline. so I do the following.
var swf : MovieClip = e.target.content ;
swf.stop();
which doesn't work, because I have trace statements in the external swf which fire off after that command is called. Which, here is another weird thing, When I trace through the loaded swf, it says it has two children, a shape, and a Loader. The shape is weird because what I have is another movieclip on stage so I should get instaceXX, and I dont know where that Loader class is coming from.
which also brings me to another question which is everytime I add the swf to the stage it duplicates the instance, and I run out of memory really fast after I keep removing and re-adding it. all I call is.
targetMC.addChild(swf);
then after the swf dispatches an event saying its done.
targetMC.removeChild(swf);
View 1 Replies
Jan 13, 2011
I need to find out how i can add those same movie clips on the main timeline with code..So i need to figure out how to take objects from the library and add them on stage (main timeline) using code..
View 8 Replies
Dec 25, 2011
I'm using setInterval() to run a function that shoot a bullet every 1.5 seconds.
every 1.5 second the function is run, the function include playing the shooting animation in timeline using gotoAndPlay(). and create a new instance of bullet animate towards a certain direction
But i want to know is it possible to finish playing the shooting animation first then only move on to creating the bullet instance part?
because currently the shooting animation and bullets created, is almost instantaneouly.. what condition should i add in order to do that??
[Code]....
View 4 Replies
May 10, 2010
I have flash where there is a link for song download. And, at the bottom of the flash I've a count, loaded thorugh flash vars which should increment everytime donload button is hit. Please let me know what approach should i take to do that. can i call a Java method on donload button which will insert a row in the table and and then get the count and render it to the count variable in my flash?
May be this extremely confusing. Here is a very similar example on how it is done. This is actually very similar to what i want to do. [URL] on this link there is count below which increments you hit the download button.
View 1 Replies
Jun 26, 2009
I am in the process of making my first FLV player in Flash CS4, for videos I plan to upload on my site. The play/pause/rewind buttons seem simple enough. However, I have searched and can't find-a timeline 'duration' that tells how many minutes have been played and how many total there are-a fullscreen button that toggles full/not fullscreen in the browser-if possible, some way to manipulate the timeline (e.g. drag the cursor forward to make the movie skip ahead)or explain to me how to do thisAs I said, I have searched for the above and found the play/pause/rewind tutorials but no timeline/fullscreen ones.
View 2 Replies
Sep 7, 2010
I have a couple swfs that are loaded in using Loader, my first problem is I want to stop the timeline until another function when I want it to start. so In the complete function I have
var swfMC:MovieClip = e.target.content as MovieClip ;
swfMC.stop();
but the swf still runs through.Another problem I am having is whenever I add it to the stage it seems to make a duplicate of the swf, and when I remove this duplicate it remains til flash finally crashes. There isnt anything but simple tweens in my swf's (and added trace statements), so they shouldnt be held into memory. that and they shouldn't have been duplicated in the first place... right?
View 1 Replies
May 20, 2011
I have a Movie Clip object with a timeline, and it has 3 layers: a layer to stop the timeline at the last frame, a layer with regular drawing with mask attribute and a layer containing a target movieclip with the instance named 'target', that is masked by the layer above.
The drawing is very simple, not even a movieclip, just vector drawing. It's supposed to show the target movieclip only on regions where the mask layer has some drawing, right?
So, I created the method to load an image, listen to the complete loaded event and add the image to the target masked movieclip, but it disappears after the first frame! If i delete the layer with the mask drawing, works fine.
Here's a smaller version of the code.
package
{
import flash.display.*
import flash.events.Event;
[Code].....
View 3 Replies
Oct 25, 2010
I've built a rather robust tooltip class recently that attaches and draws a single tooltip sprite to the root, then uses MOUSE_OVER to detect when it is over a tooltippable object, and shows the appropriate tooltip text. At the moment, I'm ensuring that any elements in my application which wants to take advantage of showing tooltips implement the ITooltippable interface, and expose a public getter, get tooltip().
[Code]...
View 0 Replies
Apr 13, 2006
Basically I have 14 text boxes, each box draws its content from an external txt file. Next to each text box is a button. I want the button to be either visible=true or visible=false depending on weather or not the text box has content or is "undefined" Here is what I have so far, and it's not working:[code] I would like a FOR loop to just run through the variables and check to see if any of them are undefined. if it is, then make the correct send button invisible.
View 8 Replies
May 23, 2011
<root>
<function name="lala">
<metadata name="foo" />
[code].....
View 1 Replies
Feb 23, 2010
I am unable to access 2nd element and 3rd element (I can acces 1st element.[code]
View 1 Replies
Dec 3, 2010
when I create an element with this method :
this["nodeValue"+i] = new TextField();
(surely in dynamic class )
then I want to change instance name of that element.when I trace this["nodeValue"+i].name.I got a different name for that element ! f ex : instance8 .how can I get "nodeValue"+i from my element and change that .is it read only ? I want to swap tow element's instance name !
for example :
this["nodeValue"+i] to this["nodeValue"+i+1]
View 4 Replies
Oct 20, 2008
I am having a problem with my drop traget. I have the ability to drop and duplicate multiple objects on a stage. I have a clip set up (canvas) which is used for if someone drops objects onto this it duplicates the dragged clip.
However the problem I am having is that if someone tries to drop an element on top of an already drop/duplicated element, it wont duplicate the new clip. Its like it thinks that the dragged clip is not over the canvas.
View 2 Replies
Jun 10, 2009
why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
View 1 Replies
Aug 20, 2011
I've been looking for a tutorial to create a timeline scrubber (not animating specific movie clips, but actually a scrubber that can move along different keyframes of a timeline that has a series of images on it).I found a bunch of these (scrubber controlling specific movie clips): http:[url]....but nothing that allows you to just scrub back and forth on the whole timeline in the exported swf.
View 3 Replies
Feb 2, 2010
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
[Code]...
View 2 Replies
Mar 16, 2007
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
View 4 Replies
Apr 30, 2009
I am just trying to use actionscript 3.0 (Flash CS4) to change the 'Parent' timeline from a button in the 'Child' timeline
[Code]...
View 2 Replies
Apr 26, 2011
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
[Code]...
View 1 Replies
Mar 13, 2011
I have researched the subject for some time now and still haven't figure it out.I use midas3 library (Midi-actionscript3) to import midi to flash. I get each note-item on a timeline. I get the divisions value (192) and all of the "GET-TEMPO" elements are equal to 81.I tried a lot of combinations to get the actual time of the midi but still no good (timeline*192/60 for example).The reason I know it is not synchronized to the actual time is that when I visualize the notes as simple rectangles in flash - I check if they appear exactly to what the mp3 file plays (I have converted the midi file to this mp3 using simple conversion program)I have read a lot about how all is calculated but still haven't figure out the number I need to use to get it right (timeline * MysteriusConstant = ReaTIME, what is the value of MysteriusConstant? is it really constant? and if not how do I calculate how it is changed?)
View 1 Replies