ActionScript 3.0 :: Change The Pic Of Instance?

Aug 13, 2009

i make this code that move instance in 8 direction but i used rotation to change the direction of instance

but now i went to change the pic like this pic in attach[URL]..and the code

[Code]...

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Is there a way to change an instance name dynamically?

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is it possible to dynamically change one instance of an object without effecting the others? I've created an input text field in the library and when the user hits the "add text" button, it adds an instance of the input text field to the display list. They can then format the text how they wish (color,alignment,etc..). When they hit the "add text" button again, a new instance of the input text field is added to the display list, but when they try to format the new input text field, all of the fields are effected. How do I get around this?

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I am trying to change width of ComboBox instance. I want to change width of the original box, not the list. List width can be changed with inst.dropdownWidth=myWidth; ComboBox width can be changed by free transforming in Flash IDE, but that is not exactly ideal. There should be a code solution for this (I hope). Anyone know or know where to find out? I could not find it in the documentation strangely enough (or maybe I just missed smtg obvious).

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[Code]....

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I adopted and existing site, and am making some changes.
 
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[Code]....

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[code]...

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I want to change the movieclips' width whose instance names are in an array. However I can't change this value even for one instance.

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[Code]...

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this may be a basic thing, but i couldn't find an answer by serching internet. I have created a simple button - Istance name = "btnsample"and there are two layers layer 0- button design with rollovers - layer 1- dynamic text field - instance name = "txtbtnlabel"btnsample.txtbtnlabel.text = "new button label;but it's giving followin error :-119:Access of possible undefined propety txtbtnlabel through a reference with static type flash.display:simpleButton.

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So I have a code, shown below:

[Code]...

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I have a project in Flash Professional CS5 and ActionScript 3.

I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".

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I have a library object (SomethingMC) which extends a custom class (Something). Something, in turn, extends MovieClip.If adding SomethingMC to the stage within Flash CS3 IDE, is it possible for it's super class (Something) to assign an instance name from a class constant (Something.THE_CONSTANT)?

package
{
import flash.display.MovieClip;[code].....

The above does not work. It throws Error #2078: The name property of a Timeline-placed object cannot be modified. if the instance is assigned a name in the IDE, and it just doesn't work if no name is assigned in the IDE.

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[code].....

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