ActionScript 3.0 :: Find The Class Of A MovieClip?
Nov 9, 2010
PHP Code:
public class Fruit extends MovieClip {
//something
}
var apple:Fruit = new Fruit ();
[code]...
Is there a way to find the class of apple without using (apple is Fruit)? Doing it that way takes an array and having to check it with each index of that array to see if it matches.
All my custom classes that extend MovieClip simply trace as "MovieClip" when using stage.getChildIndex(i); I'm trying to search the stage to see what objects have been placed and then add them to the correct array. E.g. if I place 5 "Enemies" on the screen, I want to then add them to an array by searching the stage for the "Enemies" class, without naming each one and adding it manually in the code.
I have a program where I have multiple classes derived from a base class. I want to take all instances of the different subclasses and put them into an array. Is there a way I can search for anything derived from the base class?For example, right now a get the number of children, then see what they are, so:
for (var i = 0; i < this.getNumChildren(); i++) { if (i is "type")
I have some experience working with Flex but im feel clueless working with flash pro. My problem is that i found a flash project that i want to edit (.fla), this project contain an actionscript class in some part that i am unable to find. How to find a class in Flash Professional?. I know that the class exist in the project because i generate a swf file and decompile it and it show the class.
I'll be working along on a project, using a Document class, adding new functionality, then all of a sudden I make a change in a class file, and my Root FLA can't find my doc class. Nothing has changed in my folder structure, I haven't changed my FLA or the doc class in weeks, but now suddenly I can't link to it anymore. I try changing the file names, and re linking, no luck. In the end I have to make copies of the entire project folder, rename things again, create a new .as file for the doc class and copy all my code into it.
I usually use if(object!=null) but it doesn't work well.
How can I verify if the class is instantiated. I want to get rid of the 'cannot access a property of a null object or reference'.
I mean, the 'var object:Object;' is just a reference to an Object class instance. When i initialize it with 'object = new Object()' it runs the code in the constructor, initializing it. How can I check if it has been initialized or not.
I'm fairly new to using Flash, only one previous project to my name.
I'm an OOP programmer in other languages so using classes appeals to me and I want to use them in my next project. However I'm having problems after following tutorials on-line.
I've created a classes file called ScreenWordClass.as and within it is a very simple definition for this class at present. But when I try to use this class with say[code]...
Ill be working along on a project, using a Document class, adding new functionality, then all of a sudden I make a change in a class file, and my Root FLA can't find my doc class. Nothing has changed in my folder structure, I haven't changed my FLA or the doc class in weeks, but now suddenly I can't link to it anymore. I try changing the file names, and re linking, no luck.
In the end I have to make copies of the entire project folder, rename things again, create a new .as file for the doc class and copy all my code into it.
I want to create a movieclip class that subclasses another movieclip class and inherits all its properties (rather than having to rely on the include statement). In my project I'm using:An abstract parent class that extends a movieClip: "infantryDroid".[code]However everytime I try this, flash acts as though nothing was imported from the parent movieclip class.If I was to try the above code I would get the message that _root and speed (which were defined in the parent class) "are undefined".
when I create a new flash project, I would like to put the source files in /src/ folder.When I try to add the base class to my project, flash can't find it.I've added the folder "src/" to source paths, in flash preferences.
So I had a working .fla, with a document class package in the same directory. Everything was fine, until moving both to a new directory, now the fla cannot find the document class. WTF?
C:alexflashportfolioimagesDualGallery.as, Line 15001: The name of package 'portfolio.images' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:alexflashportfolioimagesDualGallery.as
My class file is located here: C:alexflashportfolioimagesDualGallery.as My class file is defined as: package portfolio.images {.....
My FLA is importing it as : import portfolio.images.DualGallery;
Normally I use portfolio.classes and I have no trouble. My AS3 prefs are set to the alexflash folder.
I have a App.fla file on a path and a App.as file on the same path. On the Class field I put "App" and on the ActionScript Settings Source path there is "." which means the same path of the .fla file, right? I open the App.fla file and click on the little "pencil" icon in order to edit App.as but then Flash whether tells me there's no class file associated or it opens a new ActionScript file.
So I can't do nothing , I even copied all code into the App.as , and pasted into the new ActionScript file it generates when I click the little pencil button. It still cannot find the god damned class. A little detail, I'm using Mac OS X 10.6.2. I've been working full time with flash on a Windows and that never happened to me before. That hasn't happend to me on Mac either (though I have hardly used it to do FLASH/AS).
I am trying to build my first flash facebook app, using the "flash facebook cookbook". Its instructions are all for flash builder and I am using flash pro. I've downloaded the flash facebook graph apk, and connected the swc, but when I try to login I need to return a FacebookSession object and I keep getting an error message that it can't find the class.
I import the: import com.facebook.graph.Facebook; But it's as if the swc connection didn't work.
im getting an error message that flash cant find the base class. i put the as file and the fla file in the same folder, isnt that the first place in the classpath?
Product details and images are stored in XML File.
What i am trying to create is something similar to banner on [URL]
The addition to this is that products will be scrolling right to left automatically if there is no interaction from user, and product at the center will remain highlighted.
I have created a long strip of Products cover with a mask, the long strip keeps moving to give a scrolling effect.
Is there a way to find how many child of movieclip inside a movieclip .. in AS2 just like in as3 there is a property called numOfChildren or something like that?
Using the mac version of flash CS3, and trying to import classes, namely the Loader class. Everywhere I've seen this code is used:
import flash.display.Loader; or for all classes in display: import flash.display.*;
Neither of which seems to work, and after searching out the file path for flash.display there is only one file in the display folder (BitmapData.as).So my question is, where do I find the loader class? And secondly, once I find it, do I copy and paste it into the display folder or do I use a different file path?
Is it possible to find out the number of frames of a movieClip using actionscript? Like in the main timeline have some actions in frame 1 to find out the number of frames in "content" movieClip?
Way with actionscript to determine the right and left side of a movie clip? I have a row of dynamiclly loaded pictures that load into a movieclip and then have arrows that scroll the photos left and right using an interval and _x +=10. The scroll works great. Only problem is, it just goes on and on and on if you keep pressing the arrow. Is there any way to tell it where the left and right side are and not to let either side go past a certain point.
How can we find out a moving movie clip's angle. I'm trying to make a shooting game in as3, I need to know the angle of the movieclip(bullet) when it gets hits on the wall. i.e., I have a movieclip named "ball", and which is moving with some speed and the coordinates are initially created by the gun's positions.
Code: var angle:Number = gun.rotation - 1; var bubbleX:Number = gun.x-130* Math.cos(angle * Math.PI / 180); var bubbleY:Number = gun.y-130 * Math.sin(angle * Math.PI / 180); var ball:MovingBall = new MovingBall(); ball.x = bubbleX;
I need to know, what is the angle of "ball" after it hitting the boundary areas..
I adopted and existing site, and am making some changes.
Publish settings: Flash 8 Actionscript 2
A seperate movieclip named page4 shows in the library to have 6 uses. On the clip are two text boxes both static and one has a movieclip button overlayed. Selecting any of the three changes the propery panel for allowing editing. However. Even though I can see the reference point (the cross) of the movieclip page4, I can find no way to get flash (CS5) to show me the properties to allow giving it an instance.
orgive me if there is an extremely simple answer to this question. I am currently updating a series of .fla files that someone else created. Within one of the symbols is the following code: this.insertMovieClip("symbolName","objectReferenceName",5);
I understand what the code is doing, or rather what it would do normally. It would find a symbol named symbolName in the library, and create an instance of it named objectReferenceName inside this MovieClip.The problem is that I have searched the library, and I can't find anything named symbolName. It doesn't exist.