ActionScript 3.0 :: Transition In And Out Using Buttons (tweenlite)?
Oct 6, 2010
I've been looking everywhere and I don't know what this is called.I'm looking for an effect like this using buttons:I could do this using a lot of '"if"'s, but surely there must be an easier way.
I have a vector circle and what to do the following: I'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean). Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
Total time of animation: .75 sec Total amount of scaling: 5
Code: part 1 of 2: TweenLite.to(blastwave, .375, {alpha:.5, transformAroundCenter:{scale:2.23}, onComplete:blastScaleFadeOut, onCompleteParams:[blastwave]});
part 2 of 2: private function blastScaleFadeOut(object:DisplayObject, time:Number = .375, scaleVal:Number = 4.46) { TweenLite.to(object, time, {alpha:0, transformAroundCenter:{scale:scaleVal}, onComplete:backgroundSprite.removeChild, onCompleteParams:[object]}); }
I have a vector circle and what to do the following:
I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).
Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
Total time of animation: .75 sec total amount of scaling: 5
Code:
part 1 of 2: TweenLite.to(blastwave, .375, {alpha:.5, transformAroundCenter:{scale:2.23}, onComplete:blastScaleFadeOut, onCompleteParams:[blastwave]});
I have a vector circle and what to do the following:
I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).
Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
I've tried using tweenlite as a replacement for tweener. In one use I have a mc that I want to constantly move left or right when the mouse is hovering over it depending on position. With tweener I set the x for the tween to be mc.x-20. Using this with tweenlite 'to' just does it once rather then a smooth constant movement(this tween is being repeated through an event listener with mouse_over), 'from' will do what I want, however when the mouse leaves the mc, the mc comes to a halt and performs a tween in the opposite direction by 20 pixels...
I am not sure how to prevent the tween in the opposite direction or have 'to' continue to tween the mc without me having to rehover over the mc again for another tween of 20 pixels... So is it possible to use tweenlite like I had tweener working? Code: imageHolder.addEventListener(Event.ENTER_FRAME, updateScroll); imageHolder.addEventListener(MouseEvent.MOUSE_OVER, rollover); function rollover(e:MouseEvent):void { if(scrollc.mouseX>containerWidth/2) { scrolling="right"; [Code] .....
I have a vector circle and what to do the following:I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).
Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
Total time of animation: .75 sec total amount of scaling: 5
Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?
I'm currently working on a site that has several buttons for several sections. Each section has its own transition. My question is, if I click on button 1, section 1 content appears, now when I click on button 2, section 1 content fades away and section 2 content fades in and so on with the rest of the buttons and sections.
if you open up the TEST.swf you can see how I want my transition to look like.. everything works perfectly.. then if you open the Load.swf and click one of those red buttons.. it loads up the external swf.. but if you click another button it loads up the same external thing.the difference between Load.swf and TEST.swf is that in Load.swf is container in which the TEST.swf is loaded..
How can I add a Squeeze transition effect between frames using the transition manager class on a simple slideshow using the goBack and goForward functions in ActionScript3? Below is the code I have so far:
stop(); function goBack(event:MouseEvent):void {[code].....
i have a flex app that transitions between 2 states with the toggle of a button. my issue is that the effect of fading only seems to work on the 2nd transition and after. However, for my first transition... going from State1 to studyState... there is no fade effect whatsoever, in fact the components in state1 disappear completely (the footer fills the empty gap where the "body" use to be) and then the flex recreates the studyState (without any fade refilling the "body" with components only in studyState). After this first transition however, going between studyState and State1 working COMPLETELY fine.. why does this happen and how can i make it so that crossfade works STARTING FROM THE VERY FIRST TRANSITION?[code]
I have a presentation using the "presentation" template that comes with flash. I am trying to transition slides with the behavior slide transition options. but I've learned that it works find while going into a slide and doesn't go to the next slide when leaving.So basically I want it so that on right arrow first play out transition then go to next slide.
I am trying to create a page transition that will play a movieCLip transition into a page. and then it stops then when another button is pressed, it will play that transition out while loading the appropriate one. In the attached FLA, if you click on the red button first, the blue transition plays,
it works correctly/ Playing out of the blue Transition and into the Red transition. However if I click it again it does the opposite, and just keep alternating.
If I add the
_root.transitionClip2.play("out");
to the first button then, nothing works right. I will eventually have more buttons, and may need to use a variable to control which "out" transitions is played, but how do I get the buttons to do this?I just want it to exit the current movie clip and play the "in" section of the desired clip.
i have looked everywhere for a tutorial on this - i have tried writing, and re-writing codes....i just cant get it. is there any tutorial i overlooked? here is what im looking to do - NO SHORTCUTS: have my main file that loads the buttons, my external swf container, my intro animations, and my swf "out" and "in" animations when a button is clicked i want it to point me to specific frame labels. i will have an "out" and "in" frame label and which will be the locations of the transitional starting points i want it to play the "out" transition, than unload the current swf, than play the in transition, than load the swf of the button that was clicked i want the animations to all be done using frame labels all within the MAIN swf file.... i have had no luck doing this....and i do NOT like the tween class....
whenever i tween something to x or y using tweenLite, it tweens it to the coordinates realtive to the object itself, how to i tween something to coordinates on the stage?
I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")
Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.
I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList. I can't figure out the problem so I would be very happy if someone could help me out with this problem.
Code: //TweenLite.to(sndText, .5, {alpha:0, onComplete:removeChild, onCompleteParams:[sndText]});//does not really work; still in DisplayList TweenLite.to(sndText, .5, {alpha:0}); TweenLite.to(musicText, .5, {alpha:0});
I just found out today that Adobe's Tween Class is very inefficient compared to Jack Doyle's TweenLite of [URl]. Is Adobe revising their tween classes for CS5 or is it not worth to look into?
Can you tell me what the quickest code is to go from frame 4 to frame 5 with a 6 second pause on frame 4?, I can't figure it out and I have a deadline today! Heres the current code on frame 4... this isn't working, not familiar with
I have a simple animation where 5 objects animate via TimelineLite. However, I can't find a way to have better_mc animate over top of the other 4 objects.. Here's my code:
import com.greensock.*;import com.greensock.easing.*; var timeline:TimelineLite = new TimelineLite(); timeline.append(TweenLite.to(better_mc,2,{alpha:1,
Why I can't add pixelfumes reflect after I tweened the movie clip using tweenLite (greensock)? The reflect worked fine before I started tweening but disapeared after. No errors are thrown. [URL]
public function addTween(mvclp:MovieClip):void { mvclp.y = 720 + (mvclp.height/2) mvclp.x = 730 TweenLite.to(mvclp, 1, {y:360, ease:Back.easeOut, onComplete:addReflect()}); function addReflect():void { var r1 = new Reflect({mc:mvclp, alpha:50, ratio:50, distance:0, updateTime:100, reflectionDropoff:1}); }
I have a movieclip with the mesurements of a rectangle. When the application is launched the movieclip is being scaled before placed on the stage as following.
menu.width = 400; menu.scaleY = menu.scaleX;
this is a smaller size than the original. the position of the movieclip at this moment is in the middle on the x and top of the stage on the y. when i click iti would like to do a tween with tweenlite wich scales it to its original(bigger) width and height and position it in the center of the stage on x and y.
the problem is when i position it with tweenlite, it gets done according to its old scale and not according to its new(bigger) scale so the movieclip isnt placed in the exact center of the stage.
I tried to compensate by adding a bigger number on the position so it gets positioned in the right way. But when i click it again i would like it to rescale to its beginning scale and position so it would be very messy to compensate again. Is there any easier way to do this kind of tween?
im trying to tween a sprite to new 3D coordinates (x,y,z) using AS3 and i would like to use TweenLite to do it but i don't know how?Im not a very experienced programmer, i only started to tackle the 3d possibilities of flash 10 and Tweenlite has been far for my animations.I've been trying to use the QuaternionsPlugin like this:TweenLite.to(myMc, 2, {quaternions:{orientation:new Quaternion(x, y, z, w)}});There's the x,y,z properties but i couldn't figure out what w stand for.I tried an example with the Sprite class below but when i compile it, it says : 1180: Call to a possibly undefined method Quaternion.
This object is blitted to the canvas by a renderer via the copyPixels method. The object is NOT a display object. It's a Score-object (self made). The Score-object extends an object called BasicBlitArrayObject. The BasicBlitArrayObject extends an EventDispatcher (therefore no display object).I tried to apply several different TweenLite-plugins to my tempScore-object (i.e. TransformAroundCenter, colorMatrixFilter, etc.). But nothing happens. Absolutely nothing.Sometimes I get error messages (when a plugin requires a display object and my object is NOT a display object). So far so good.
According to Greensock (maker of Tweenlite) his engine can tween ANY numeric property of ANY object. So when a plugin like TransformAroundCenter requires a display object for tweening I have to modify the plugin to get it working for my non-display object (tempScore). Currently I can't do that because it's way too hard for m