Anim-FX Animation Not Showing Up?
Oct 29, 2010I have inserted the Anim-FX animation into my website, and when I preview it I can see the preloader but after that I'm left with a black box, where supposedly the animation should be?
View 1 RepliesI have inserted the Anim-FX animation into my website, and when I preview it I can see the preloader but after that I'm left with a black box, where supposedly the animation should be?
View 1 Repliesquick and continuously as I only want it to play once when the mouse is over the mc. All other animations work fine like MOUSE_OUT and CLICK.
View 0 RepliesIn my application I want to show 5 clock. In the clock shows international time depend on country based But Normal clock time I will get sytem time (getmintues and gethours) and show. How can show all country time? I tried below code for animation.
public function createChildren() : Void {
border_mc = createClassChildAtDepthWithStyles(
_global.styles.rectBorderClass,
DepthManager.kBottom, { styleName : this });
// create the empty movie clips in the order
[Code] .....
I'm creating some buttons and I want to show an animation every time a person clicks on it. The problem is I have five buttons and need to remove that animation before the new animation starts.
Let me explain this:
1. Press button 001
2. Button 001 animation starts and stops at the last frame.
3. Press button 002
4. Button 001 animation returns to frame 1.
5. Button 002 animation starts and stops at the last frame.
I'm using vars but my code is not working. Here's the AS for the buttons: (ZonaActiva is the the invisible movie clip that triggers the button animation).
ActionScript Code:
stop();
ZonaActiva.onRollOver = function(){
gotoAndPlay("inicio");
[Code] .....
In the stage I have the blood animation movie clip under the buttons. Each one has its own instance name (i.e:mcBlood001, mcBlood002, and so on).
I'm working on an educational Flash animation. In one scene I have 4 buttons which need to show different movieclips. I have created all 4 movie clips and inserted into one layer in 4 frames, one after another one. I also gave the frames specific names. Then the buttons are all in one frame with a name so I could call it when we're on "rollout" mode. Now, when I go over the first button it shows its movieclip perfectly but the second one show two, overlapping, with the previous frame! I did also deleted the previous movie clip but still get the same error!!!
Here is the code that I use:
on (rollOver) {
gotoAndPlay("lobes", "think");
} on (rollOut) {
gotoAndPlay("lobes", "lobes-button");
stop();
}
lobes is the name of the scene, think is the name of the frame which has the movie clip and "lobes-button" is the name of the frame which has all the buttons without any movie clips.
I'm absolutely new to AS and wondering why this doesn't move the way I'd like it to...Logically, shouldn't the x increment display each time it happens, showing a constant animation? Instead, the x increments 50 at a time, so the rect is at 0, then it's a 50
Code:
var container:Sprite = new Sprite();
var item:Sprite = new Sprite();
[code]......
I created a movieclip animation that only activates when i rollover the movieclip button. I further extended the frames and created another frame animation that i active only when user clicks the button. So i have a roll over/out animation and click animation in the same movieclip in the same layer. Now the problem is that when i click on the button, its supposed to take me to another page, and it does, unfortunately without the click animation. That means after i click on the button its supposed to first finish the click animation and then go to another page. But when i click, it takes me to another page without showing the click animation
SO I tried the If function, but i seem to make a mistake somewhere and i dont know what to do. Now there is no error in script, but onw there is a problem in link, the button finishes the click animation but it does not go to the tarrgeted"about" frame. here's the code
[Code]...
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
[Code]....
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
View 1 RepliesOk when you press link one it olads great! when i press link 2, it plays the closing animation, but not the entire animation, thats the problem.My closing animation is a red square going from one end to another ( for the hell of it).But you see content number two will load b4 the red square gets all the way across!!
View 2 RepliesNow I have 2 movieclip. Mc1 & mc2. I planned to to make mc2 do certain animation and user must input the key within the progress animation of the mc2 in order prevent something happen
View 1 Repliesso I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
[Code]...
I made an animation in Flash which I want to embed in Flex using SWFloader.
I've imported the tweener class (caurina.transitions.*) to tween a rotation. The animation runs perfectly in Flash.
However, when I embed the animation in Flex, the tweening is gone.
Do I need to import the tweener class in Flex?
I use Flash Player 10 (latest version), Flash CS4 Professional version 10.0.02, IE8 and Flex Builder 3.
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
View 1 Repliesi want to skip animation for second third etc.. load, for 15 minutes...I have flash file in AS3, but I find only code for AS2:
Code:
stop();
var today = new Date();
[code]........
I have created two buttons (Button1 and Button2). When you click Button1, an animation pops up. You click on the animation to close it - that works fine. If I then click on Button1 again to replay the animation, the animation does not show. If I click on Button2 THEN go back to click on Button1, the animation plays. Why can I not click that same button twice in a row? What am I doing wrong?
View 2 Repliesim trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
View 2 Repliesi have a over and out animation but i only want to play the out animation when the over animation has completely finished and the same with out animation. i have this code
[Code]...
I was able to create an animation which only runs when I place my cursor over the animation box.The animation stops playing when I remove the cursor off the animation box.I was able to do this using button rollovers.How do I apply a URL link to this animation.When I place my curser over the animation box it plays,and when I click on the animation box I would like it to link to a web page.
View 1 RepliesOn a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
View 1 RepliesI have an 2 animations that I need to syncronize. The first animation is a projector screen entering stage, the second is few text layers and images. I timed the second animation 2.2 sec after the screen animation starts (using timer event) and it worked. When I tested it in other computers and on the internet the screen movment was much slower so the second animation entered the stage too fast.
I want to order the second animation to enter only when the projector screen reach it's destination on stage. The screen animations has 2 parts, in animation and out animation connected by a stop(); commend in the middle.
After reading some articles about increasing performance, I read that if you would cache your movieclip animation to a sequence of bitmaps, that this would be much faster. So after spending lots of hours I created a bitmap animation class that converts a movieclip to a bitmapanimation.When I completed it, and did a performance test with about 40 movieclips on a stage size of (1024x900) and set the frameRate to 100 fpsIt runned on 58 frames per second. (30 mb memory) But when I tested it without converting it to bitmaps by doing it the old and simple way of adding the movieclip dynamically on the stage withalso 40 movieclips, it runned even better (61 fps). (4mb) And it did not use so much memory as the bitmap approach was doing.
Then I thought perhaps I was doing something wrong with convertinh to Bitmaps, and found on the internet also a Bitmap Animation Class, and after testing this one, I got the same result. It seems to run faster if you don't convert it to a bitmap sequence.I only have experienced negative points, like slower framerates, using more memory, and the prerendering causes a calculation performance pause when compileing. (this is even with the fix to pass the already rendered frames of the movieclip to the next bitmap animatioin class) I am now confused of what is the best way of creating better pefromance when using the same movieclip animation (like 80 times at once).
I need to do a good animation for school to pass my subject and I have done several animations. I thought maybe I do an animation with different choices. Basically you have the "Home" Screen and then you chose one and an animation is been played. Then when I press another button, a different animations is being played.
View 3 RepliesI have several MCs on the stage. Each have a basic animation. They have a button embedded so I can click on them. When I click on the first MC it starts animating. When I click on another MC I need the first animation to stop. Is there a stop command I can put in there that stops the other animation before starting its animation?
View 4 RepliesNote: I am only using the Flash animation in IE only as I created an equivalent, jQuery based animation for all other browsers (because, surprise, IE didn't handle the jQuery version).look at this in IE only.The Problemhen you hover over the dropdown menus, the Flash animation temporarily "freezes" and the continues. This causes choppy behavior in the Flash animation.
View 1 RepliesOkay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library)
Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
[Code]...
I'm using the file from the online template below, but am going to replace the flag with a man's tie that's going to be "flapping in the wind" momentarily.BUT I need to add a small amount of animation before this "flapping" animation begins, as well as after it, and I only want the flapping to last about 1.5 seconds or so - not continually looping.
[URL]
I don't know how to even begin to add the animation I need before/after, and to edit the time down on the looping.
My objective is to paste together several ( a lot, actually ) armature animations, each in a separate symbol.I have no idea how to do it, armature layers are a bit... strange. So i see only one solution: convert it to a regular layer.
View 1 Repliesi created flash application with some animation in it, i have to save this as image with the animation
View 2 RepliesI've made a header with navigation for my site. I have an html file that the header is inserted into, and I inserted it just like I always have using Dreamweaver.
View 4 Replies