Media Server :: Publish Self-composed Bytes Array As Video ?
Oct 3, 2010So far I only find the way to publish camera video as stream: attachCamera()
Is it possible to publish self-composed bytes array as video ?
So far I only find the way to publish camera video as stream: attachCamera()
Is it possible to publish self-composed bytes array as video ?
I want to publish and record video stream in h.264 and audio stream in AAC format . Does flash player support to publish video stream in h.264 format ? And which version of flash player and FMS could implement this function ?
View 2 RepliesI've searched quite a few threads:[code]But all of them are talking about playing multiple bit rate live video,my question is how I can publish multiple bit rate live videos in the first place?
View 2 RepliesThat is , I don't need to terminate the current publishing video then republish again.I just want to change the publish mode,maybe from live to recorded mode.
View 3 RepliesCan I send/publish MP4/H.264 video (live or record) to FMS from webcam? Another similar question; does Flash (10?) support H.264 encoder?
View 3 Replies<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="[URL]" layout="absolute" creationComplete="init();">
<mx:Script> <![CDATA[
import mx.controls.Alert;
import mx.core.mx_internal;
import flash.media.Camera;
[Code] .....
So, I play the record video , but there is no image , just voice
Does anyone knows if it's possible to write some bytes received from an AIR or Flex client in a server side file using the File class ? I have been trying for hours without any result.My goal is to store on the server side a swf file sended by a client in a ByateArray.Here is the code I have ended with, assuming that myfile.swf alreadey exists on the server prior to the code execution, and is at the right place, and that pBytes is a ByteArray received from the client which contains a swf file :
function writeFile( pBytes )
{
var myFile = new File( "myFile.swf" );
[code]........
how to publish live video feed from webcam in h.264 format non VP6 format with FMS 3.5.2 without using Flash Media Live Encoder, and how to set all parametersto have a good quality and smooth video without interruption, i have a server with 50Mbit bandwidth output enough for a publisher and 10 clients meunderstand this thing's been months since I try but the quality ugly
View 1 RepliesDoes flash provide an api to deal with remote stream like IP camera does?
View 2 RepliesI am developing Video Chat over Ip (including audio and text too). But I am unable to get the proper startup material for my desktop application.
View 2 RepliesI have to read 2 different array of from c++ server using AS3 client. And write 2 different array of bytes to the server. How should I do it?
I have established a socket connection.
I can get which part of file in bytes is loaded using videoDisplay component for RTMP protocol for VOD, I can get the current playing position using videoDisplay.playheadTime. But I want to know how many seconds of video are already loaded (not the length of bufferTime, which remains constant). i used videoDisplay.bytesLoaded when using RTMP it returns nothing ,if we uses HTTP it displays number of bytes loaded
The loaded size in bytes is not directly proportional to running time of the video, and while using rtmp im unable to get bytesLoaded too, how i can calculated the Video already loaded.
My clients use Flash Media Live Encoder to publish the audio+video to my server. In some case, I want to allow my clients to publish only Audio and no video but I cannot control it via the FMLE, they can even select the video to publish.
I wanted to know if there is any way in which on the server side, I can allow my client to publish only Audio and no Video?
I'm trying to make a software which sends video and audio data to a flash media server by using RTMP protocol. Currently, my program can communicate with a flash media server correctly. RTMP specifications does not describe about the raw data in video/audio messages, so I muxed raw H.264 and AAC data into video/audio messages and sent to the server. The server seems to accept them, but a video player cannot playback the stream sending from the server. The player just says "Loading..." For a test purpose, I sniffed the network packets between Wirecast and the flash media server and ripped off only video and audio data. Then, I muxed those data into video/audio message and sent to the flash media server. In this case, the video player connected to the server can playback the stream correctly.
I checked the stream sent from Wirecast, the stream seems not to be H.264 raw data because those data are not started from 0x17 instead of H.264 start code. With those situation, I am wondering what kind of container format I should use for H.264/AAC data to the flash media server.
is it possible fast forward, rewind video in flash media server through flash action script ?
View 5 Replieshave an error in the publication of a Live (Webcam) to a CDN (Level3).when "ns.publish (STREAM_NAME 'live')" 'it is returned an error"NetStream.Record.NoAccess 'Thank you to those who use AS3 application to connect to their CDN (Akamai, Level3 ...) oftell me if they encounter a problem.I use the same code has always been to publish a Live (Webcam) to serversstreaming (FMS RED5, etc ...) and can be summarized as follows:nc = new NetConnection ()nc.connect (HOST_URL)../..ns = new NetStream (nc)ns.publish (MON_STREAM 'live') this works on all versions FMS 2.5, 3.0, 3.5, etc. ..Since a migration of my FMS version 2.5 to 3.5 this code does not work anymore!the worst is that Flash Media Encoder (FME 3.0) it is operating properly.So is there a feature to broadcast a live publishing point on a CDN (LEVEL3)?The CDN turning on the fact that if it works with FME is that it is the code that raisesproblem ... without more information.The FMS version uses "special" of FMS, but until now I had no worries!In general the user CDN use hardware encoders ...
View 4 Repliesi have problem with publish with fms.i have a song play in back i have microphone to sing and camera when publish in mp4 the voice is ok and camera good. But the song play in background dont have good quality.
1- can i separate voice and song in my microphone? if yes do you have an exemple? because the sound o f voice is ok but song in background not good
2- else can mix my original song mp4 to camera and microphone? and publish record all with fms?
i am building an live streaming website and i am use
1- FMS
2- Apache webserver
i have made the subcriber and i works well .but i need to build the publisher to allow users to broadcast thier stream from thier cameras.i have tested a publisher which was build using actionscript and it didn't work untill i have installed the fms on my localhost , but i need a publisher which any user can use in his web browser .
I want to build an application to stream h.264 video from the browser, how can I be able to do this? I can't seem to find the playerglobal.swc anywhere, I have Flash CS5.5
View 1 Replies"To serve streams over a cellular network, one of the streams must be audio-only. For more information, see HTTP Live Streaming Overview.To publish an audio-only stream, enter the following in the Flash Media Encoder Stream field:livestream%i?adbe-live-event=liveevent&adbe-audio-stream-name=livestream1_audio_only&adbe-audio-stream-src=livestream1If the encoder specifies individual query strings for each stream, use individual stream names instead of the variable %i:livestream1?adbe-live-event=liveevent&adbe-audio-stream-name=livestream1_audio_onlylivestream2?adbe-live-event=liveevent&adbe-audio-stream-name=livestream2_audio_onlyTo generate a set-level variant playlist when using an audio-only stream, specify the audio codec of the audio-nly stream. Specify the audio and the video codec of the streams that contain audio and video.For more information about using the Set-level F4M/M3U8 File Generator, see Publish and play live multi-bitrate streams over HTTP.
View 7 Replieswhen i try to live stream with FMS! I can stream video with Flash media live encoder to the server but when i create the player to recieve the livestream from server,i can not recieve the live stream,can anyone give me a step by step tutorial of how to do it?
View 1 RepliesI need to protect my FMS, so that only me (my Username, or IP if its not possible) can start a live stream. I have been reading the pdf on plugin for developers, and i read that the authorization plugin can do this, but it is C++ and i dont know nothing about that, i can understand a little bit, but i do not know how to make the dll i want. Is there another way to do this, the server requests a user and password when i want to stream.
View 10 RepliesI am developing a flash media encoder. Encoder is sending 'publish' command in 'record' mode to FMS. But FMS is not giving any response (I am catching responses in wireshark) but creating the related folders in its application directory. So, I assumed that FMS has received the publish command and reay to receive the data. Then I sent some 20 media messages each of soze 500 bytes. FMS is sending 'onStatus' response for the publish after receiving the 8th media message and writing only contents of media messages from 9th to 20th.
View 1 RepliesCan I stream/publish all methods at the same time?I really want most users to play my live streams via RTMP, however, fail over to HLS for Apple iOS.
View 6 Repliesi've created a sub-folder called dvr under fms 4.0 applications. i made a test of playing a video named sample.flv then at the same time i publish it to the same fms 4.0 server with a different video name: "mergedVideo".the asc at the fms server as following:
application.onAppStart = function()
{
trace("app start : " + application.name);
[code]...
I have FMLE source streaming to FMS #1, and FMS #1 is multipoint publishing to FMS #2. It works great, but when I stop FMLE source, the multipoint publishing from FMS #1 to FMS #2 doesn't stop (unpublish), and continues to stream empty (blank black) stream between the FMS servers. So how do I ubpublish the multipoint publishing streams on the FMS #1? Here is my code in application live on FMS #1:
[Code]...
I've installed Flash Media Server and send stream to it use Flash Media Live Encoder via [URL]. And on my website, I've embed code to play this live stream via [URL]. All ok!
But, any user can install Flash Media Live Encoder and connect to my FMS, publish his/her stream (because url to publish and view is same) My question is: how to prevent end-user publish stream to my FMS, only allow end-user view my live stream?
I have a requirement of publishing static content like video files mentioned in a playlist to be published to a live stream. It is like creating a TV station with pre-recorded content but with live stream. It will great if anyone let me know is it possible with FMS?
View 1 RepliesI know the FMS is good for streaming things video to clients and for clients to publish videos from their attached camera. Is it possible for a client to publish something other than a stream from a connected camera, for example, the contents of my swf stage? Is it possible to draw something like a text overlay onto a published stream?
View 1 RepliesI've noticed an issue while creating one way (A publish B play) stream through RTMFP. When I try to create connection between computers behind the same NAT (same IP) stream playing is not fired at all, but on the other hand the same code works on remote computers (different IPs).This issue arose after releasing final release of Flash Player, in a beta release everything works fine.We checked NAT settings and there are no differences for this cases.
View 3 Replies