Flash :: Get Access To The Loaded Uri In Actionscript For "loadmovie"?
Apr 13, 2010
i wanna load a movieclip inside another movieclip with loadmovie or anything like this. so my question is.... could have i access to the location of the loaded swf-file inside the loaded swf-file?example:swf#1 loads swf#2 inside itself, so now the swf#2 should check its own uri with an identical key.. but without access to the loaded uri.
I'm loading many movies in a moan movie into mc instance name "movieHolder" I need something to happen only IF the first movie is not loaded. How can I check WHAT movie is currently loaded in movieHolder?
I'm trying to use .loadMovie to load a .swf that contains a high res background image for the website. I want it to load hidden behind a layer of black before the user is even presented with the oportunity to move forward.
Is it possible to put somthing like this on the first frame (a black screen)...
-would it be possible to set the _x and _y of image.jpg relative to myMC?You see moving myMC and then loading the picture into it will not me because myMC is to be scaled and manipulated, so its axis must be in the center of the loaded image.
If I have a swf that's being loaded into other peoples' swfs (which I have no control over) is there any way I can get properties from the stage (such as height, width, fullScreenHeight, etc.) or does this have to be exposed by the loading swf?
We have a Flash app (AS3).This is a desktop application that runs in our own projector.No Air.The projector is written in C++.The projector gives Flash part an indirect access to Windows API via ExternalInterface.Now we want to let our community to create plugins.Just to let them make a small animated picture with a bit of Action Script 3.A plugin is going to be loaded as external .swf file at runtime.And, of course, we would like our users to distribute the plugins on the net.But, we have a security concern.What if some bad person would take advantage of the indirect access to Win API?I have made a small test.A child .swf loaded into the program tries to call ExternalInterface methods.It turned out the child.swf was able to do this.So every .swf file loaded into our program will automatically has an access to Win API.Downloading plugins for our program becomes as dangerous as an .exe file.Can we forbid ExternalInterface access to the loaded .swf?If not - how would you implement plugin system in AS3 with security in mind
The whole problem is in the title. I have a gallery which looks a lot like coverflow. Each button in it loads a new gallery which is a swf with a new XML. The Problem is it only works on the first time i click on a button. The XML does not renew when i click on another button. It does load the new XML.
I have a flash document that is calling an .swf file into a movie clip via the .loadmovie command. The .swf plays all the way through in the movie clip, but it has problems with the "play again" button at the end. It is not letting go of all the actions from the first play and doesn't reload properly. The .swf restarts perfectly by itself, it uses this code to replay:
on(release){ _root.gotoAndPlay(1); }
but once the .swf is loaded into the main flash file, the "play again" button doesn't work anymore.
I can apply to the button at the end of the .swf that will allow it to replay when it is loaded into the movieclip in the main .fla file?
Im using loadMovie within a .swf on level 1 to load an external movie into level 2. But when this happens the sound function doesnt work. The 2nd movie being loaded has the newsound defined and everything within itself. It plays if i run that swf seperately or using ctrl+enter. Yet when the 1st movie calls the 2nd movie onto level 1 at runtime.The sound in the 2nd movie doesnt play. But its button sounds all seem to be working.
I haven't been able to find documentation on why loaded movies via 'loadMovie' into another movie clip don't seem to obey onEnterFrame commands. The following code represents a movie clip, 'container', which has a loaded external .swf file, 'box.swf'.
I have set the container to begin a decreasing alpha change. I've also added a trace to see if the onEnterFrame is performing at all. What happens is that the box does not appear to have an alpha change. There is, however, a trace that returns an output of '100' only. But no other numbers, suggesting that the command has stopped.
// Start container.loadMovie("box.swf"); container.onEnterFrame = function () {
I have this movie [URL] its for a mates building company ok here is my problem (i will explain it to the best of my abilites) i have 3 buttons which each load 1 seperate SWF into an empty movie clip eg. servicesbutton loads services.swf into contentsMC that is fine that is working fine my problem occurs when the loaded movie button is clicked on again... it resets the loaded SWF back to frame 1... how can i make the loadmove command abit more cleverer? like dont load the movie if its already loaded?
I haven't been able to find documentation on why loaded movies via'loadMovie' into another movie clip don't seem to obey onEnterFramecommands. The following code represents a movie clip, 'container',which has a loaded external .swf file, 'box.swf'.I have set the container to begin a decreasing alpha change. I've alsoadded a trace to see if the onEnterFrame is performing at all. Whathappens is that the box does not appear to have an alpha change.Thereis, however, a trace that returns an output of '100' only. But noother numbers, suggesting that the command has stopped.
// Start container.loadMovie("box.swf"); container.onEnterFrame = function () {
My header is an mc with buttons that load swf's into a main content mc with this:on (release) { loadMovie("myswf.swf", _root.holder); and that works perfectly (content loads into mc with no page refresh).But..one of my loaded swf's has the same button code on a button to load swf's into the same mc and I get a page refresh.
How can I make a preloader that shows percentage/bar for a movie loaded in with LoadMovie?I've tried using a normal preloader (the one from Kirupa) in the "to load" movie, but it doesn't work.Is there a way to have the preloader assess how big the movie to load is, how a bar etc. and have the movie hidden until 100% is loaded (as seen on the bar)?
I'm trying to use a loadMovie function inside a loop to load external PNG files when my game is loaded. Unfortunately, I can't get even a single loadMovie to work correctly, much less execute a bunch of them.The code is on the root time line, and is targetting an empty movie clip that is nested inside about 3 levels. There is a button, with a movie clip on it, and the empty clip I'm trying to load into on that.so the full target path is myBox_00.smallBox.myLogo(myBox_00 is the button, smallBox is the movie clip, and myLogo is the empty)[code].I even tried using a JPG image instead of a PNG and still no luck. The best I could do was number 4; and that didn't work, all it did was SOMETHING instead of NOTHING... unfortunately that something was to make the button (myBox_00) disappear entirely T_T.I've never had much luck with loading external images. What am I missing here?
I'm stuck in a project because I don't know how to communicate with other classes in another external swf? After I load the swf using the loader class how would I be able to access the classes loaded by the swf?
I am migrating to AS 3.0 from AS 2.0 and I am unable to access the root of the main swf from the loaded swf. In AS 2.0 i simply used "_root.gotoAndPlay(frame number); I have also tried Movieclip(this.root).gotoAndPlay(frame number); but it doesn't work.
Game.swf, which needs to access FlashVars from Game.html... easily done withLoaderInfo(this.root.loaderInfo).parameters;It turns out that Game.swf is heavy enough to require a preloader. The onlyeffective way of doing that in AS3 is to loadGame.swf intoPreloader.swf, which is embedded in Preloader.html.The question is, where do the FlashVars go (in Preloader.html??), and how can Game.swf access those variables? I've tried
I have a container SWF that loads other SWF's onto the stage using the load() method. I also am trying to access the MainTimeline of these SWF's using Event.INIT and a function and then telling that function that if the MovieClip, "clip", which is the loaded SWF is at currentFrame>=2 then do something.I can't get any response (not even trace responses)unless I specify "if(clip.currentFrame==1)". How can I get the container SWF to see past the first frame of the loaded Movie Clip? I suspect that I should be using ENTER_FRAME instead of INIT, but if I do that the Movie Clip appears and suddenly disappears without staying on the stage.
I'm just trying to create my small personal website, so I ask your forgiveness in advance if my question sounds stupid...Well, I need to get access to MovieClips instances in my external SWF file, which is a player skin.Although there are plenty tutorials in the Internet about this (e.g. http:[url...), I'm unable to make them work for me...Here is my code:
When I launch my application I get Error #1069: Can't find property Power_BTN in ControlPanel_fla.MainTimeline__Preloader__; there is no default value. at Experimental_fla::MainTimeline/loading_complete()
I have a site that I'm working on that I am loading an external swf page into a main one. The main one is based on a totally liquid state and stretches the background to fill the browser and the components are relatively position based on browser window dimensions.
Now inside of the main swf I load an external swf through the loader command. This swf has a set dimension and stays centered in the stage.
I am trying to make a button in this swf that loads yet another swf that is stretches the full browser. However I do not know how to access the properties of a main swf from this external one, or if this is even possible.
From my external app I can see the functions and variables with a for-in loop of the loaded swf, but it can't access the functions. I've also tried accessing the variables and functions in the external app also to no avail.
let's say character.swf has a movieclip with instance-name "feet_mc" on the stage. And in my main flash-file (not the character but the game) I now load character.swf in a loader and then: addChild(event.target.content); and that visually adds the character to the scene no problem,
but let's say now I want to access the instance "feet_mc" from my flash-file, how do I speak to it?
if I do: trace(event.target.content.feet_mc); < that works! but I want to be able to access it using a real path from the root.
if I: trace(addChild(event.target.content).name); < it will tell me that the name of the character placed on my flash-file is "instance32",
so you would think I should then be able to say: trace(instance32.feet_mc); but for some reaons that doesn't work! why?
I don't want to refere to the loader (i.e. I don't want to gfxLoader.feet_mc) because that one is getting re-used over and over again for all the assets in my game.