Flash :: Get Access To The Loaded Uri In Actionscript For "loadmovie"?

Apr 13, 2010

i wanna load a movieclip inside another movieclip with loadmovie or anything like this. so my question is.... could have i access to the location of the loaded swf-file inside the loaded swf-file?example:swf#1 loads swf#2 inside itself, so now the swf#2 should check its own uri with an identical key.. but without access to the loaded uri.

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[URL]

I'm trying to use .loadMovie to load a .swf that contains a high res background image for the website. I want it to load hidden behind a layer of black before the user is even presented with the oportunity to move forward.

Is it possible to put somthing like this on the first frame (a black screen)...

Code:
choice = Math.round(Math.random()*13);
switch (choice)
{

[Code].....

then have the second frame contain a button that will reveal the loaded image, but not until the code above is executed and the image is loaded?

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ActionScript 2.0 :: Dynamically Loaded External .swf's With LoadMovie();

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i have a button that when pressed passes a variable:

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PHP Code:
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[Code]...

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I have a flash document that is calling an .swf file into a movie clip via the .loadmovie command.  The .swf plays all the way through in the movie clip, but it has problems with the "play again" button at the end. It is not letting go of all the actions from the first play and doesn't reload properly.  The .swf restarts perfectly by itself, it uses this code to replay:

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[Code]...

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ActionScript 2.0 :: OnEnterFrame Doesn't Work For A Clip Loaded With LoadMovie

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[Code]....

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ActionScript 2.0 :: OnEnterFrame Doesn't Work For A Clip Loaded With LoadMovie?

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// Start
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[code]......

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I'm stuck in a project because I don't know how to communicate with other classes in another external swf? After I load the swf using the loader class how would I be able to access the classes loaded by the swf?

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I am migrating to AS 3.0 from AS 2.0 and I am unable to access the root of the main swf from the loaded swf. In AS 2.0 i simply used "_root.gotoAndPlay(frame number); I have also tried Movieclip(this.root).gotoAndPlay(frame number); but it doesn't work.

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ActionScript 3.0 :: Access Instances Of Loaded SWF?

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I'm just trying to create my small personal website, so I ask your forgiveness in advance if my question sounds stupid...Well, I need to get access to MovieClips instances in my external SWF file, which is a player skin.Although there are plenty tutorials in the Internet about this (e.g. http:[url...), I'm unable to make them work for me...Here is my code:

import flash.display.Loader;import flash.events.MouseEvent;import flash.display.MovieClip;

const SCALE:Number = 1.25;var CPLoader:Loader = new Loader();var ControlPanel:MovieClip;

addChild(CPLoader);CPLoader.load(new URLRequest("ControlPanel.1920.swf"));CPLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loading_complete);[code].......

When I launch my application I get Error #1069: Can't find property Power_BTN in ControlPanel_fla.MainTimeline__Preloader__; there is no default value. at Experimental_fla::MainTimeline/loading_complete()

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Access Main Swf X,Y From Externally Loaded It?

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I have a site that I'm working on that I am loading an external swf page into a main one. The main one is based on a totally liquid state and stretches the background to fill the browser and the components are relatively position based on browser window dimensions.

Now inside of the main swf I load an external swf through the loader command. This swf has a set dimension and stays centered in the stage.

I am trying to make a button in this swf that loads yet another swf that is stretches the full browser. However I do not know how to access the properties of a main swf from this external one, or if this is even possible.

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How to organize access to classes from the loaded swf?[code]...

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ActionScript 3.0 :: Access Sub-instances From A Loaded Swf?

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let's say character.swf has a movieclip with instance-name "feet_mc" on the stage. And in my main flash-file (not the character but the game) I now load character.swf in a loader and then: addChild(event.target.content); and that visually adds the character to the scene no problem,

but let's say now I want to access the instance "feet_mc" from my flash-file, how do I speak to it?

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I don't want to refere to the loader (i.e. I don't want to gfxLoader.feet_mc) because that one is getting re-used over and over again for all the assets in my game.

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