ActionScript 3.0 :: Create An Object Dynamically With Two Strings?
Sep 29, 2010I am trying to create an object dynamically by looping through a database table, I need to create an object for each record found, [code]...
View 2 RepliesI am trying to create an object dynamically by looping through a database table, I need to create an object for each record found, [code]...
View 2 RepliesHow to create sound object dynamically in one movieClip.
Example
for(i=1;i<5;i++){var sound + i = new Sound();}
how to create price strings from numbers.E.g. a product could have a price of 25.50. however this will show as 25.5, as it removes the 0.I would like to convert this number (25.5) to a string, and format it as a price, e.g. "25.50"In C#, its easy, you just do .toString("0.00");but i can't find any way of doing it in Actionscript. Is there an easy way or do i have to do some string splitting and such?
View 2 RepliesI have a class that just contains Strings that contain XML[code]...
but I need to create more complex data than that. Is there a way to pass a variable into a string and then pass that into the XML constructor?
How do I create an array of strings from a string, eg."hello world" would return ["hello", "world"]. This would need to take into account punctuation marks, etc.There's probably a great RegEx solution for this, I'm just not capable of finding it.
View 7 RepliesI'm wondering how I can create a reference to a function/variable by using strings. Sorry if I'm not explaining the problem well, but let me show you what I mean in an example:You can create a reference to a class using strings by using the getDefinitionByName as follows:var classRef:Class = getDefinitionByName("myClass") as Class;var myClass1:classRef = new classRef();Similarly, how do you refer to functions and variables? The reason why I want to know is because I'm trying to implement a function which takes in the event handler name as the parameter, and what the function essentially does is that it adds an event listener with the associated handler (based on the parameter) to an object, something like this:
public function addListener(handler:String):void {
mc.addEventListener(Event.ENTER_FRAME, "on" + handler);
}
[code].....
I'm building a realtime action multiplayer game in Flash which is using too much bandwidth because it sends message objects as XML (as required by the Smartfox server). I'm now trying to cut down on that by serializing my objects to strings before feeding them to Smartfox. I've tried JSON but it doesn't work. Is there another serialization method that is compacter, for example that encodes numbers in Base64 instead of decimals? I don't care about human-readability in this case.
View 2 RepliesI have these movies already existing in my actionscript code: inner_mc AND gallery_mc.So - I attach my library movie clip: called "link_box", and name it link_box0 and so on through the loop.
-->
for (i=0; i<numimages; i++) {
inner_mc.gallery_mc.attachMovie("link_box", "link_box"+i, i);
Now I want to create a new movieclip called thumbnail0 and so on, to the newly attached movieclip.
This is my attempt: this.movieHolder = inner_mc.gallery_mc.link_box+i.createEmptyMovieClip("thumbnail"+1, i+1);
When i try:trace(this.movieHolder ) it says undefined for all times it loops through.
Whats the syntax to combine strings and variables so that the result is seen as an object name ?
Is there any AS3 library or code-snippet that can create altered versions of a Sound object on-the-fly (at runtime)? Either based on:
An existing Sound object; A ByteArray object;
For example, say you have a "dry" sound of a gun-shot. You could:
[Code]...
I work on AS3 one week, and then take a break for a few weeks, then work on it a day, take a break, etc.. So I forget some of the basics, and need refreshers. I think I need to stop taking breaks.
Problem: I push multiple strings into an array, and some of the strings are the same.
Code:
var myArray = new Array();
myArray.push (Snivvle);
myArray.push (Kirupa);
myArray.push (Snivvle);
I want to find out which element positions "Snivvle" hogs up. We can see that it would be using element 0 and 2, and if we do an "indexOf" we would only get to see element 0, and doing a "lastIndexOf" we would only see element 2. How do I find out ALL of the element positions "Snivvle" is located in, so that it returns: element 0, element 2.
I'd like to easily convert a string of say "dog=Sam&cat=Garfield&mouse=Cheese" into an object of strings.
The object would contain the variable "dog" equal to "Sam", its variable "cat" will be "Garfield", and of course "mouse" the string "Cheese".
There are a number of ways to parse this, but what is the simplest way? I know when you use a URLLoader object, you can give it a dataFormat of URLLoaderDataFormat.VARIABLES and then it automatically converts the data into an object.
I'm trying to dynamically addChild a Sprite to an already tweened MovieClip (tweened on the Flash timeline).
Let's say ObjectA is the tweened object, I published it in my swc and linked it to my Actionscript project in Flash Builder. I make an instance of ObjectA in my class, and then try to do the following:
var objectA:ObjectA = new ObjectA();
var objectB:ObjectB = new ObjectB();
objectA.addChild(objectB);
addChild(objectA);
Now, the problem is, objectB doesn't tween along with objectA. Is there any logical solution to this?
How to dynamically add attributes to an object and convert that object into xml in Flex/Actionscript?
View 1 RepliesAlright, I've looked online at a bunch of different collision tutorials but they don't explain what I'm looking for. I want object A to hit object B and then execute a function via to a Event listener.
View 1 RepliesI'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]
View 1 RepliesHow can I create an xml object (or any object in fact) named after a variable, i.e variable called section with value "names" create object [section value + "XML"] = new xml(); result: empty xml object called namesXML
View 3 RepliesIv been having some real trouble lately attempting to create an object panorama, emphasis on the object version, iv found plenty of tutorials on how to do regular panoramas (ie, from one spot looking outwards, i want to make one of something looking inwards orbiting it) iv used flash quite loosely before in the past and have come to the conclusion from various articles on the internet it is capable and probably the best way to make a small file size.
basically what i wanted was to have it so that when u click and drag side to side it would show around the object, im not too worried about how fast around it goes or if it accelerates the further away from the centre its dragged, just the main control im looking for. at the moment i have 180 odd pictures of my model im looking to orbit, or less or more depending on what people think is better (its a 3d render i made so i can choose how many pictures it has) or iv already got it stitched together into a video.
the ideas id already had were that it would load each picture into an empty movie clip based on the frame number, ie it would load model001.jpg on frame 1, model020.jpg on frame 20 etc etc, but that didnt work as i suspected and it seems to flicker which i probably should expect as it has to load each picture each time. my other idea was that if its possible to make a movie scrubber, and load the video of the orbiting object in, then just use a scrubber to control moving it around but i couldnt find anything (that wasnt to buy) on how to do that.
I am creating an actionscript video player in Haxe and to avoid the asyncError I am trying to create a custom Object. How do I do this is Haxe? The client property specifies the object on which callback methods are invoked. The default object is the NetStream object being created. If you set the client property to another object, callback methods will be invoked on that other object. Here is my code.
public function new()
{
super();
[code].....
I'm tring to create instance of class, when I got name of this class.I think better to explain my problem will be this code:[code]I invoke some Function, and I get error: [Fault] exception, information=ReferenceError: Error #1065: Variable Level0Img was not defined.
View 2 RepliesI've been starting to create my own classes for a project and I've encountered an error that I don't know how to solve. This is for a Game class collection.
How do I create an object with ActionScript if I only know the name of it? I have a class that should add an object as a "grid" and place it accordingly, so if I have a Square box that I want to place by 4x4 on the screen it calculates it automatically. Well, that's the goal anyway.
I have a function in my Grid class, Add_Background that accepts an Object to be added as the grid background. I use a movieclip (don't know if I can use a graphic element).
I call the function myGrid.add_background("name_of_my_movieclip") or myGrid.add_background(new name_of_my_movieclip());
The first one I don't know how to use, I don't know how the syntax for creating an object this way (etc: grid[a][b] = new name_of_my_movieclip() doesn't work...) so there has to be some other kind of way on how to pass this to the function and that it knows what to do with it.
The other thing I've tried is passing the object to the function (new Grid_Background() etc) but I can't clone the object anyway I try it and the ActionScript reference site says there's an mx.utils.ObjectUtil that I can use for this, but I have no access to it that I know of (tried it).
Is it better to create a new Object or to reset the same object over and over again?
[Code].....
Is it possible to dynamically create child nodes of an xml file with flash??Im what i want to do is save a users name etc in an xml file without having to manually add nodes in.So when a user clicks a button to save their details a new
View 2 RepliesI am trying to dynamically create an xml list.. however when I add in cdata tags it give me an error saying tags must be terminated, even though I'm not using those. It seems like it is trying to read the cdata tags as tags.
var addList:XMLList = new XMLList(
"" +
"" + personName + "" +
"" + personTitle + "" +
[code]....
I read somewhere you have to escape characters, but not sure exactly where.
Is it possible to copy a button as is and save is as its own .swf?
i am trying to make a program that will allow persons to create there own flash buttons, so how can i save a .swf as is?
I would like to create swf dynamically, let me explain my basic requirement. I have an interface wherein user writes a message for another user, this is as if the user is writing on paper. This has to be saved as swf in the server, I was exploring whether red 5. I don't find any resource regarding that, I just need to find a way to save the swf as animation.
View 4 RepliesI'm new to Flex, but been working with AS 3.0 and Flash for many years. I'm trying to loop through a variable and based on the supplied information your the particular record, generate a canvas (and note: I'm using a Canvas as my movieclips in Flex). The new canvas (MC) will contain many other items within.
Any I'm wishing I was purely in Flash or can Flex do what I'm trying to ask it to do. I've searched high and low without find any results on creating a canvas component at runtime.
I have a glossary that I am trying to build. Each letter is in an XML, I want to create an Array to store letter "A", then dynamically create a "B" array and so on. this is what I have so far:
PHP Code:
var iTempNum = 0;
var iTermTotal;
[code].....
I have the PHP code which has the x and y values for the charts and the labels for the axis'.
function getChartData() {
$s1 = "SELECT * FROM lu_chart_view LEFT JOIN chart_info ON chart_info.chartid = lu_chart_view.chart_id";
[code]......
I have requirement in AdvancedDataGrid.In Advanced Data Datagrid with columns checkbox,textfield, textarea,button,radiobutton. and ADD Button and SUBMIT Button. When i click on ADD Button, those above all fields are need to add dynamically in next row.If i click 10 times on ADD Button, 10 rows with all above fileds need to be added.
View 2 Repliesor some reasons i need to create var dynamicaly.
Exemple
I have first an Array wich i want to use to "compose" my vars names
myArray:Array = new Array("aa","bb","cc");
In my final project this Array is created from a xml.
I want to do something like this, but doesn't work...
var ["myvar" + myArray[0]]:Sound = new Sound();
var ["myvar" + myArray[1]]:Sound = new Sound();
var ["myvar" + myArray[2]]:Sound = new Sound();
[Code].....