ActionScript 3.0 :: Generic Mouse Over And Mouse Out Tween
Feb 7, 2010I'm trying to code a Generic Mouse over and Mouse out tween that will work for all my buttons in my first scene.
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I'm trying to code a Generic Mouse over and Mouse out tween that will work for all my buttons in my first scene.
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Can I use a generic Event listener for both mouse and keyboard ?Something like this ?
Code:
private function controlAction(e:Event):void {
if (e is KeyboardEvent) {
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Is it not possible to call other functions from generic mouse event functions?
Code:
_root.myButton.onPress = function(){
hide();
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I have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.
Code:
stop();
import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;
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i am not able to set tween effect properly. i want to move container smoothly. adding tween effect
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All it does is tween the x and y positions of a circle and textfield. I've tinkered with it a bit by putting the tween functions in a separate Tweener class and made it accept whatever display object is passed to it. For demonstration purposes, I have it set up so that the tweens occur as soon as the circle and textfield are created. The problem is that I would like the tweens to occur only when they are clicked on. I don't know how tp do this. How do I write _circle.addEventListener(MouseEvent.MOUSE_DOWN,... .) and _text.addEventListener(MouseEvent.MOUSE_DOWN, tweenerIt) so that they are the triggers?
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I'm trying to teach myself ActionScript 3 and I've made amovie clip where on 'roll-over' and image fades in and on'roll-out' the image fades out. It works great as long as I movethe mouse slowly. But if I go too fast, it locks up on the fade inand doesn't realize the the roll-out has already happened.
View 4 Repliesi�m trying to stop a tween with mouse rollover, but when i put this code on:
on (rollOver) {
_parent.stop();
}
on (rollOut, dragOut) {
_parent.play();
}
it stops me all the tweens! i want to stop only the tween with the code...
Searched the forum and couldn't find the mouse movement using the ._x/._y tween class to move based on another mc's dimension to give me the idea how to work on it.
View 4 RepliesI have a graphic (220px * 40px) in frame 1 tweened to frame 10.In frame 1 I have the following script:
**********
if (_xmouse>0 && _xmouse<220 && _ymouse>0 && _ymouse<40) {
play ();
} else {
stop ();
}
**********
trigger the tween when the mouse is over the graphic but nothing happens?
I'm trying to get a MC to rotate to face the mouse using tween:
Code:
import flash.events.MouseEvent;
import fl.transitions.Tween;
stage.addEventListener(MouseEvent.CLICK,clicks);
var tween:Tween;
function clicks(e:MouseEvent):void {
var dx:Number = mouseX-mc.x;
var dy:Number = mouseY-mc.y;
var angle:Number = Math.atan2(dy,dx)*180/Math.PI+90;
tween = new Tween(mc,"rotation",null,mc.rotation,angle,5);
}
While this works fine, there are certain clicks which make the MC pick the longer route to rotate.
I have a blank flash movie which has a circle drawn in the middle I then have a movie clip symbol called "star", it is basically a line drawing of a star Within the main movie, I have the "star" snapped to the circle so that I can make a "motion tween" to rotate the star around the circle. What I want to do, is make the "star" rotate around the circle but only doing it when the mouse cursor is being moved around the circle. So the "star" is following the mouse cursor, but the star should remain clipped to the curcle.
View 1 RepliesI am playing around with AS3 and what I'm trying to do is pretty simple. I have a little test FLA: http:[url]......There is a button that when you scroll over it the alpha goes up to .90 and when you mouse off it it goes back down to .50 alpha.This is all controled by Tween in AS3. The 3 problems that I'm having are:
1) How to define a variable that that is a number that has a blank value like with a string its:
Code:
var test:String = "";
Right? But I have no idea how do do the same thing with a number var.
2) Next thing that I'm confused about it there a way to get a smooth mouse alpha tween on the button. Like as it currenlty is when you mouse over it goes from .50 to .90% alpha. See this isn't all that bad but if you mouse over the button again real fast before the tween goes back to .50 it looks like it get lighter really fast and then gets darker.
3) Finally when you click the replay button the button alpha jumps down to .50 no matter what. You have to actully mouse off and then mouse back on for it to go back up to .90 like it should be when your mouse is hovering on the button.
Before I start I would like to point out Im new at actionscipt. I want to move an object from a to b on a mouse press using actionscript to ease out. The only threads I can find involve huge scripts I know it should only be a couple of lines!
View 1 RepliesI want to have a movieclip have its alpha tween in, when I move the mouse, and fade out when I stop it. Alas - with either an onEnterFrame or onMouseMove if the mouse is moving - it keeps repeating the tween function - how do I make it fire the tween function only once..? here's what Ive done - but its too unreliable ..
Code:
var mousex:Number;var mousey:Number;
var moving:Boolean = false;
onEnterFrame = function()
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I have asked before but that was a week ago and ive changed alot of code. I am still having the same issue of trying to ignore MOUSE_MOVE while a tween plays and then reactivate MOUSE_MOVE on Finish. I have tried timers aswell to anticipate the finish with no luck as if i move some code a error #1009 happens.
I have alos tried motion_finished, if statements and even values with no luck as the code will just not function unless left as below.[code]...
I'm trying to make a simple as3 menu using the drawing api, but i'm having a few problems. First of all I want the red box on roll over to start out from where the gray box is, but right now its starting out from the left of the stage. Second when I bring the mouse cursor off the stage the red box would just appear.
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I'm not sure what to call this particular way of making the movieclip follow the mouse.When the mouse moves up, the movieclip plays through the frame. If the mouse moves down, the movieclip plays in reverse? I think that's how it works.
View 2 RepliesI'm playing around since days with the Color.Matrix.Filter and cant get it working. The Problem is that i have to implement it to a existing project which was done by someone else.If i do it from scratch it works.COLOR TWEEN FROM GRAY TO COLORED ( Normal ) ON MOUSE ROLL OVER Existing Code ( not on Frame one of the Project, its inside a Movieclip which will be placed on frame one of the main stage / scene.
//Original Values
originX = this._x;
originScale = 48
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I am trying to find a way to make a movie clip resize larger on mouse release, then resize back to the original size on a second mouse release. I have tried many ways to do this but seem to be unable to come up with a solution. I have been using mc Tween.
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These issues only appear on Safari and Firefox on Mac.I tested with Opera and Chrome and Windows (inc. IE), but they work fine.
Mac OS 10.6.8
Firefox 5.0.1
Safari 5.1
Flash CS5.5
1 Hiding the original black arrow cursor (Firefox only)When cursor rollovers to an Invisible button (oneBtn), I want to show custom cursor (newCursor) and hide mouse. But Firefox shows the custom cursor as well as the black arrow...
2. Mouse.show doesn't work only on Safari, Mac.When rollout to the invisible button (oneBtn), the custom cursor (newCursor) hides but the mouse doesn't appear. This happens only on Safari.
stop();
Mouse.show();
newCursor._visible = false;
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I have a map application that when I use the mouse wheel the map will scale up or scale down. The next thing I want to do is to focus on the mouse pointer while zooming on the part of the map.
I have this code...
function focusMousePosition(){ onMouseMove = function (){ Stage.width = _root._xmouse; Stage.height = _root._ymouse; updateAfterEvent(); }}
var mouseWheelListener = new Object();var wheelNum:Number;
mouseWheelListener.onMouseWheel = function(wheelNum){ focusMousePosition(); if (wheelNum > 0){ map._xscale *= 0.9; map._yscale *= 0.9; }else{ map._xscale *= 1.1; map._yscale *= 1.1; }}Mouse.addListener(mouseWheelListener);
I have a very simple piece of code but it has one very annoying bug. When I press the button a second time, the code doesn't work. The only way to get the code to work is by moving the mouse a tiny bit, or moving the mouse off the button and back on. make a button that can be clicked many times without moving the mouse?
Code:
randommultiquiz.onPress = randommultiquizOnPress;
function randommultiquizOnPress() {
_root.attachMovie("connect", "newconnect", 200);
newconnect._x = 0;
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Is it possible to use a movie clip to block the mouse from activating the stage MOUSE_OVER event?
View 4 RepliesIn a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
View 3 RepliesI have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
View 5 RepliesIt has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
View 1 Repliesi was trying to do in the above subject title... I have now decided to create a project using AS3 and would again be in any of your debts if you can guide me towards a similar code / function to the following:
var nTimeoutId:Number;var nTimeTolerance:Number = 6000;
import mx.utils.Delegate;
_root.onMouseDown = Delegate.create(this, setUserActivityTimeout);setUserActivityTimeout();
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when the mouse rolls over an image, text appears (in a small rectangle) and it moves with the mouse, only while it is still over the image.
Or at least, does anyone know what this is called or how to do it?
I have a flash that has a background symbol that responds to CLICK event. On top of that symbol I have a sprite that contains a Bitmap with transparent pixels. Both of them are added to the stage, so they are not related directly.
I want clicks on the transparent pixels on the sprite to go straight through to the background. I have read about mouseEnabled / mouseChildren but have not been able to make these work. The symbol ignores the mouse events when I use them, but does not pass it along as if its transparent.
Is this possible to do with flash? Or will I have to re-route mouse events?