ActionScript 3.0 :: Generic Mouse Over And Mouse Out Tween

Feb 7, 2010

I'm trying to code a Generic Mouse over and Mouse out tween that will work for all my buttons in my first scene.

[Code]...

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Can I use a generic Event listener for both mouse and keyboard ?Something like this ?

Code:
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[code].....

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Is it not possible to call other functions from generic mouse event functions?

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I have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.

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stop();
import com.greensock.*;
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[code]....

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[Code]....

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All it does is tween the x and y positions of a circle and textfield. I've tinkered with it a bit by putting the tween functions in a separate Tweener class and made it accept whatever display object is passed to it. For demonstration purposes, I have it set up so that the tweens occur as soon as the circle and textfield are created. The problem is that I would like the tweens to occur only when they are clicked on. I don't know how tp do this. How do I write _circle.addEventListener(MouseEvent.MOUSE_DOWN,... .) and _text.addEventListener(MouseEvent.MOUSE_DOWN, tweenerIt) so that they are the triggers?

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I'm trying to teach myself ActionScript 3 and I've made amovie clip where on 'roll-over' and image fades in and on'roll-out' the image fades out. It works great as long as I movethe mouse slowly. But if I go too fast, it locks up on the fade inand doesn't realize the the roll-out has already happened.

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i�m trying to stop a tween with mouse rollover, but when i put this code on:

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I have a graphic (220px * 40px) in frame 1 tweened to frame 10.In frame 1 I have the following script:

**********
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**********

trigger the tween when the mouse is over the graphic but nothing happens?

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import flash.events.MouseEvent;
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var dx:Number = mouseX-mc.x;
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While this works fine, there are certain clicks which make the MC pick the longer route to rotate.

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Code:
var test:String = "";

Right? But I have no idea how do do the same thing with a number var.

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[Code]....

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I have asked before but that was a week ago and ive changed alot of code. I am still having the same issue of trying to ignore MOUSE_MOVE while a tween plays and then reactivate MOUSE_MOVE on Finish. I have tried timers aswell to anticipate the finish with no luck as if i move some code a error #1009 happens.

I have alos tried motion_finished, if statements and even values with no luck as the code will just not function unless left as below.[code]...

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//Original Values
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Mac OS 10.6.8
Firefox 5.0.1
Safari 5.1
Flash CS5.5

1 Hiding the original black arrow cursor (Firefox only)When cursor rollovers to an Invisible button (oneBtn), I want to show custom cursor (newCursor) and hide mouse. But Firefox shows the custom cursor as well as the black arrow...

2. Mouse.show doesn't work only on Safari, Mac.When rollout to the invisible button (oneBtn), the custom cursor (newCursor) hides but the mouse doesn't appear. This happens only on Safari.

stop();
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I have a very simple piece of code but it has one very annoying bug. When I press the button a second time, the code doesn't work. The only way to get the code to work is by moving the mouse a tiny bit, or moving the mouse off the button and back on. make a button that can be clicked many times without moving the mouse?

Code:
randommultiquiz.onPress = randommultiquizOnPress;
function randommultiquizOnPress() {
_root.attachMovie("connect", "newconnect", 200);
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[code]....

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I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.

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var nTimeoutId:Number;var nTimeTolerance:Number = 6000;
import mx.utils.Delegate;
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[code].....

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