ActionScript 3.0 :: How To Add Tween On Mouse Move
Mar 13, 2011i am not able to set tween effect properly. i want to move container smoothly. adding tween effect
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i am not able to set tween effect properly. i want to move container smoothly. adding tween effect
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Before I start I would like to point out Im new at actionscipt. I want to move an object from a to b on a mouse press using actionscript to ease out. The only threads I can find involve huge scripts I know it should only be a couple of lines!
View 1 Replieshow to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
View 2 RepliesSo, I have a tween where a movie clip starts at 0 alpha and ends at 100.. I want to move the clip to a new place on the stage, but when I do it creates a motion path.. Edit multiple frame doesnt work either, so how does someone move a tween if the tween doesnt have a tween path?
View 2 RepliesIt has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
View 1 Replieswhen the mouse rolls over an image, text appears (in a small rectangle) and it moves with the mouse, only while it is still over the image.
Or at least, does anyone know what this is called or how to do it?
As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.
Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.
I am creating mouse scroller and when I insert actionscript my images wont move depending on the mouse movements..I am using Flash cs5 and Actionscript 2.0...this is my actionscript:
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I am trying to have two guestures on a SpriteVisualElement which I thought should be pretty simple implemented: Mouse_Move for sweep Gestures and mouse click to enable.. So I have 2 Eventlisteners on my stage:
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The main problem is that every type of sweeping on the screen also fires the taphandler().. how to identify the correct event? I tried to to my taphandler only if(!event.buttondown) but no success.
I started another thread where i had gotten help and combined the snow tutorial and the programatic mask tutorial to create particles that reveal an in-focus image over a blurred one. I just need help making the particles swarm around the mouse when it is present and have the particles just float around when not. Presently the random motion is just fine and looks like this (i just inverted the this._x and this._y so that they would go with the mouse direction not away from):
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I'm wondering how is this task done that listen to mouse move event when user cursor is out of stage?
View 6 Repliesi am using this on Mc
onClipEvent(enterFrame){
diffx = _root._xmouse - this._x ;
diffy = _root._ymouse - this._y ;
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How can you restrict the mouse so that users cannot move their mouse into a certain area, (or a certain y or x value)? This is useful to me because I need it for a game.
View 2 RepliesI'm trying to code a Generic Mouse over and Mouse out tween that will work for all my buttons in my first scene.
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I would like to select all the instances along a motion tween, at each keyframe, and move them over the same amount, all at once.
It can be done in a classic tween using "Edit Multiple Frames".
Does anyone can explain, why on the timeline in CS4 I can move only those motion tween which have the same long? Yet, It's without sense.
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Ok -- so I figured out how to tween in CS4, but how the heck to you adjust the tween? If you decide you want it to be a few frames longer or shorter? It wont let you drag the tween point! The only thing I've found that works, is deleting the tween and then making a new one. Which, is absolutely rediculous -- I know there has to be a way to edit it once you make it.
View 6 RepliesWhen using AS2 a mc when moved via AS would slide to the new position. I have some AS3 code, which when the left or right buttons are pressed moves the mc to a new position, but it just jumps to the new position instead of sliding.How would I alter the code so that it slides to the new position instead of jumping? I've searched everywhere and tried to add tweenLite but I really am stuck
Here's the code I'm using -
illleftButton.addEventListener(MouseEvent.MOUSE_UP , leftbuttonill);
function leftbuttonill(event:MouseEvent):void{
if (MovieClip(root).mainContainer.illustration.x < -40){
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my it does not stop to frame 2, after the onMotionFinished function is executed. I dont see the green rectangle containing number 2.
View 3 RepliesI understand that motion tween is a new form of tween in CS 4 however I am unable to move a keyframe within the time line? am I missing something? I would hope I could select the keyframe (diamond shape) and move it around the timeline but apprently Im missing something.. I am not able to do a cut and copy either... is this normal behavior?
Attachments:
key.jpg
(17.3 K)
It is very frustrating to move the diamond shape of the motion tween or to even delete an unwanted diamond shape on the timeline.
View 9 RepliesI have various instances of an object that I want to animate.
Code:
var obj = new obj_class();
I'm using the Tween class to move them around the screen.
Code: var tw:Tween=new Tween(obj, "y", None.easeNone, y1, y2, framerate);
tw.addEventListener(TweenEvent.MOTION_FINISH, removeObj);
addChild(obj);
I start the animation on a button press.Code: stage.addEventListener(KeyboardEvent.KEY_DOWN,key_down); When I click the button the animation of the instances seems ok, but if I click the button quickly sometime the animation doesn't end, the object seems freezed in the middle of the screen and also the MOTION_FINISH isn't called.
i am trying to do is make a simple text animation, i need the text to go from small to large and fade. I figured how to make the text move with a tween and fade with the alpha, but i cannot get it to go from small to large and back to small.Here is an example of what i mean...
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just start to learn AS3 and I use simple MC with CODE SNIPPET for Drag and Drop action, so is anyone know how can I make effect after I drag MC that MC make smooth movement after drop...with tweener or and how? Here is my snippet code:
movieClip_1.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
function fl_ClickToDrag(event:MouseEvent):void{ movieClip_1.startDrag();}
stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);[code].....
I wish to move multiple items at the same time with tween.
I'm currently using a loop that calls for the same tween for each item.
I then want to do something when the tween has finished using the tween listener. The problem is that it is being called each time for every item that is being moved. I know I could do some variable that changes from true to flase if its been called once, but is there a better way of doing this?
I'd like to create a simple tween effect like the adidas one [URL] I know it's tween, but i dunno how to do to move on rollover. I want on a rollover to have the same effect, the rectangle grows and other are smaller. ( in AS2) I'll have at least 5 clips.
View 3 Repliesi've got multiple clips on stage and i want to move them all say 20pixels to the right. I want to do this with one Tween and have a nice elegant mathematical solution (i don't want to have to take position stamps etc etc unless its absolutely necessary). Here's an example. 4 clips randomly dragged on the stage and put in an array, Then one tween to move them all (for performance reasons):
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I have a motion tween that I have move forward along a path, is there any way I can make the motion tween then move backward along the same path and then forward again.... like a loop?
View 2 RepliesI'm trying to achieve a simplified version of the move to screen area and zoom nav similar to: [URL]. I've read and completed the macromedia tweening tutorials [URL] and gained overview of tween class etc., So, I created an example (credit :sophistikat) using the macromedia tween class:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
myBtn.onRelease = function () {
//first move to center in one second witih no delay
main_mc.tween("_x", 50, 1, "easeinoutElastic");
main_mc.tween("_y", 50, 1, "easeinoutElastic");
// and in 2 seconds scale closer
main_mc.tween("_xscale", 150, 1, "easeinoutElastic", 2, true);
main_mc.tween("_yscale", 150, 1, "easeinoutElastic", 2, true);
}
The script in layer 1, the bt in layer 2 and the main_mc in layer 3 - all correctly 'instanced'. But not working - the main_mc isn't moving and then zooming in when btn is clicked.
Motion tween of a png image doesn't move fluently but with little jumps. I have change fps but it doesn't help. What parameters should I check?
View 2 Replies