ActionScript 3.0 :: Add A Movieclip From The Library?
Feb 11, 2011How do you add a movieclip from the library in AS3?
View 1 RepliesHow do you add a movieclip from the library in AS3?
View 1 RepliesI have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.
View 1 Replieshow to load a movieclip into a blank movie clip all in the same movie?!
View 4 RepliesIm trying to create an inventory where when you click an object it will automaticly go into your inventory, the inventory is embedded in other movieclips.I have quite a few spaces(movieclips) in the inventory box when it is open but I just need it so when you click an object it attaches to a movieclip in the inventory.I also need it so that if you click a different item it attaches to the next space in the inventory rather than overlapping an item you have clicked before. I would only have only about 15 (or something similar) spaces so if I have clicked 16 items the 16th item cannot go into the inventory.
View 13 RepliesI'm using XML to grab some data and it's working fine :
I have a moveclip, let's call it "box" and a movieclip called "item", for every piece of data from the xml call I'd like to put a new movieclip called "item" into the movieclip called "box".
how would i attach a movieclip from the library onto the stage? in as2 i would use attachMovieClip(name),
View 2 Replies[code]will create an instance of the movieclip "levelUp_mc" and play it.I have the same code in a function in a class, but it doesn't do anything. What is going on?
View 2 RepliesI need to load a movie clip to the stage from the library. I also need that movie clip to load with a certain string of actionscript code in it. To load the movie clip, i checked the "export for actionscript" thing in the "linkage" section of the movie clip info, and i named the class "sol1"
I then used this code on the first (and only) frame: Code: _root.attachMovie("sol1", "NewInstanceName", {_x: 50, _y: 100}); It seems to work, but the question is, how do i load the movie clip with code in it?
In my fla file, I created a movieclip in library which links to class MyMovieClip. I add some functions in the class. I fla file, when I drag the movieclip to stage, all the functions are working well. But I want to dynamic create the movieclip in stage(not dragging from library). This is the codes in my first frame of fla:
var tf:MovieClip= new MyMovieClip();
addChild(tf);
but all the time it display those error information: TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MyMovieClip()
at dragExample_fla::MainTimeline/frame1()
anybody can tell me what the problem is and how to dynamically create a movieclip which link to a class.
getting a MovieClip item onto the stage within say the Document Class.
The trick is though, I would like to do it when the MovieClip linkage refers to a Class name, but does not actually have a Class document created.
I know that you could give it a class complete with document and that would be easy. But if you have say 10 enemy objects that literally do the same thing but just look different, why should I create 10 separate classes!
or am I barking up the wrong tree and I should just set up 10 different enemy styles within the 1 MovieClip and just attach the 1 Class to it?
Though I would still like to know how to get a MovieClip onto the stage dynamically from the Library when it doesn't have a Class file associated with the Class name in it's linkage
When I add a .png to the library and convert it to a MovieClip, afterwords Im left with 3 instances. A bitmap, a symbol and a MC. Do I need all of these. If I delete either one all the rest become usless. Why? Do I need all 3?
View 1 Replieshow to add a MovieClip from the library by a class i've MovieClip and i want to add it to the stage by a class note i've already a class and linked to a MovieClip and what i woona do is to addChild another MovieClip in the stage
View 3 RepliesI just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?
Do i need to use the String?
EDIT: revised question. how do I do this when I have loaded an external swf into my main movie. I use this method to load library assets from the external swf files library.Code: Select allvar LibraryAsset_Class:Class
[Code]...
I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?
View 2 RepliesIs there any way to load a external .swf into a movieclip that is in the library?
Such as
img0_mc.loader_mc.loadMovie("movie.swf") while img0_mc is in the library and not on the scene.
I had a problem associating with the movieClips (not swf) in the library. I dragged and put all these movieclips on the stage. As u could see from my attached file, all the actionscripts are written inside the movieclips itself individually and none on the stage. The actionscript written in the movieclip is actually to load my CSS file so that the movieclip can change with the css. However, when I first run the fla file as swf, the movieclip appeared initially without css (color change), but after a few sec, the css appeared, which resulted in the "jerky" action.
View 2 RepliesI'm trying to load a movieclip into a "movieclipholder" in the Flash project. I don't want any external SWF's, everything is put together in the same project. And that's where my problem starts. I have got no idea how to load one movieclip from the library into another movieclip. Is it possible? I feel it should be.
View 5 RepliesActually what I want is that I need to load a movieClip from the library and symultaneously it should have 45 degree rotation before loading to screen.But when I tried to do the same, it was rotating after the load event.I used the following code:
_root.attachMovie("boxMC", "p1",_root.getNextHighestDepth(),{_x:23,_y:107 });
_root.p1.rotateTo(-10,0, "easeinoutsine");
My intension is that before load to screen the MovieClip should have rotation instead rotating after load event. But according my code we get to feel like it is rotation after load event.Anyone one can you make it rotate before loading to screen.
What I need: A movieClip should have roate to 45 degree before loading it to screen.
I am basing my site layout all one this one actionscript thingy...when you press a button, a window pops up. The window is from the library. It's called "ContactWindow" and its linkage is "contact".
View 14 Repliesif i wanted to load a movieclip into the flash application from the library what kind of code would i need?
View 1 RepliesI just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method? Do i need to use the String?
View 2 RepliesAll I am trying to do is add a movieclip from the library to the stage from the class below. The trace works but the dang thing does not show up. I am trying to get into using classes finally.
Code:
package classes
{
import flash.display.MovieClip;
[Code].....
Trying to load a movieclip from the library... BUT for some reason it just doesnt work... The linkage name that i use is "pic_1".
Code:
_root.mc_movies_area.mc_area_1.loadMovie("pic_1");
I am having an issue with some code I found for a custom cursor.
Code:
import flash.ui.Mouse;
Mouse.hide();
function init()
{
Mouse.hide();
I have a series of movies in my library (called page1, page2, page3... page87) and I'm looking to load the first one into a blank movie (called pageHolder).Using 'next' and 'previous' buttons, I then want to unload and load the next in the series of 'pages'. I'm trying to work out the best way to do this using addChild and removeChild, but not having much luck. I've read that the best way to do this entire sequence is to set up an array, but I have no previous experience with arrays.
View 2 RepliesIn actionscript3.0 how to make an movieclip in library clickable?? i have intially a button on the stage when i click tis button, then the movieclip should appear and then when i click the movieclip a new bitmap should appear.. my problem is when i click the button, then the MovieClip from library gets loaded. But "WHEN I CLCIK THE MOVIECLIP ITS NOT LOADING THE BITMAP DATA FROM THE URL I HAVE GIVEN..."
my coding are lik tis
var s : s1 = new s1();// s is the instance name given to movieclip whose
class is s1
function dsip(event:MouseEvent):void{
[Code]....
i'm trying to play a movieclip from the library without having it on the stage..
View 12 Replies Here I attach a movieclip to another movieclip 'a'. It works.
_root.MC_menu.MC_windowI.a.attachMovie(itemFocusInv,attachedItemA,getNextHighestDepth());
Then later I want to remove the movieclip from 'a' so I tried this:_root.removeMovieClip(_root.MC_menu.MC_windowI.attachedItemA);-and variations.But it does nothing!In the first code the first argument is itemFocusInv without quotes because it is variable, once it is attached it doesnt vary but when it is not then the movieclip varys. If attachedItemA doesnt let me remove the movieclip, what will? I tried using _visible and didnt work.
_root.MC_useItem.MC_yes.onRelease = function() {
if(itemSpaceA == "MC_inventory_berry_blue"){
aI = false;
[code]....
Why does Flash still offer to declare library items as either MovieClip, Graphic or Button? Is this just for backwards compatibility or is there any reason not to use MovieClip for everything? (Well, Button does have some additional functionality, but what about Graphic? does a Graphic have any advantage over a MovieClip?)
View 1 Replies