ActionScript 3.0 :: Animation Works In Ff / Not Ie
May 24, 2010
I'm working on a "floating" flash animation that's scheduled via a CMS it works perfectly in FF and doesn't show up at all in IE.Before I start tearing into CMS issues, I want to make sure there's not an obvious reason for this problem.It's a purely "code" animation.There's nothing on the stage at all. AS3 document class adds a couple of move clips from library, then programatically creates flames around them with Perlin noise and displacement map filters.
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Jan 20, 2009
I made a scale animation that works on IE 7 but it does notwork on Firefox 3.The button toggles between scaling up and down. In Firefox, it starts the loop for scaling up but it isquickly interrupted and return to its original scale.What should I change in the below code to make it alsofunctional on Firefox 3 ?
<head>
<script language="javascript">
var obj = null;
[code]......
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Jan 21, 2009
I made a scale animation that works on IE 7 but it does not work on Firefox 3. The button toggles between scaling up and down. In Firefox, it starts the loop for scaling up but it is quickly interrupted and return to its original scale. What should I change in the below code to make it also functional on Firefox 3?
[Code]...
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Oct 3, 2010
My animation works in AS3 but wont respond to mouse events I suspect I have bitmaps and have to convert the bitmap to a sprite.I cant do this as yet.
}
private function imageLoaded(event:Event):void
{
var Singleimage:Bitmap = new Bitmap(event.target.content.bitmapData);
[Code]......
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Jan 25, 2007
I have an animation inside a movieclip thats located on the main timeline. There is a stop on the first frame of the movieclip, and whenever I try to do the _root.MC.gotoAndPlay(2) it will play like one frame then stop.
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Oct 3, 2010
My animation works in AS3 but wont respond to mouse events I suspect I have bitmaps and have to convert the bitmap to a sprite.I cant do this as yet.
Code:
} private function imageLoaded(event:Event):void { var Singleimage:Bitmap = new Bitmap(event.target.content.bitmapData); //var bmd=Singleimage.bitmapData; //img1=new
[code].....
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Apr 11, 2011
I have a movie clip (with instance name rectangle_mc) on the stage. Within this movie clip there are two separation animations on the timeline. The ROLL_OVER animation starts on frame "over" and the MOUSE_OUT animation starts on frame "off." If I roll over the movie clip, the initial animation plays, and when I mouse out the other animation plays to restore it to it's initial state. However, once the rollover animation has played once, it will not play again when I roll over it again, but for some reason the MOUSE_OUT plays every time.
[Code]...
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Jun 19, 2004
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
[Code]....
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Dec 6, 2011
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
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Jan 3, 2003
Ok when you press link one it olads great! when i press link 2, it plays the closing animation, but not the entire animation, thats the problem.My closing animation is a red square going from one end to another ( for the hell of it).But you see content number two will load b4 the red square gets all the way across!!
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Mar 29, 2009
Now I have 2 movieclip. Mc1 & mc2. I planned to to make mc2 do certain animation and user must input the key within the progress animation of the mc2 in order prevent something happen
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Nov 4, 2003
so I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
[Code]...
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Aug 13, 2009
I made an animation in Flash which I want to embed in Flex using SWFloader.
I've imported the tweener class (caurina.transitions.*) to tween a rotation. The animation runs perfectly in Flash.
However, when I embed the animation in Flex, the tweening is gone.
Do I need to import the tweener class in Flex?
I use Flash Player 10 (latest version), Flash CS4 Professional version 10.0.02, IE8 and Flex Builder 3.
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Jan 15, 2012
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
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Feb 3, 2009
i want to skip animation for second third etc.. load, for 15 minutes...I have flash file in AS3, but I find only code for AS2:
Code:
stop();
var today = new Date();
[code]........
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Oct 19, 2009
I have created two buttons (Button1 and Button2). When you click Button1, an animation pops up. You click on the animation to close it - that works fine. If I then click on Button1 again to replay the animation, the animation does not show. If I click on Button2 THEN go back to click on Button1, the animation plays. Why can I not click that same button twice in a row? What am I doing wrong?
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Jun 16, 2006
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
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Apr 27, 2009
i have a over and out animation but i only want to play the out animation when the over animation has completely finished and the same with out animation. i have this code
[Code]...
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Nov 1, 2009
I was able to create an animation which only runs when I place my cursor over the animation box.The animation stops playing when I remove the cursor off the animation box.I was able to do this using button rollovers.How do I apply a URL link to this animation.When I place my curser over the animation box it plays,and when I click on the animation box I would like it to link to a web page.
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Nov 4, 2010
On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
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Aug 10, 2011
I have an 2 animations that I need to syncronize. The first animation is a projector screen entering stage, the second is few text layers and images. I timed the second animation 2.2 sec after the screen animation starts (using timer event) and it worked. When I tested it in other computers and on the internet the screen movment was much slower so the second animation entered the stage too fast.
I want to order the second animation to enter only when the projector screen reach it's destination on stage. The screen animations has 2 parts, in animation and out animation connected by a stop(); commend in the middle.
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Jun 29, 2011
After reading some articles about increasing performance, I read that if you would cache your movieclip animation to a sequence of bitmaps, that this would be much faster. So after spending lots of hours I created a bitmap animation class that converts a movieclip to a bitmapanimation.When I completed it, and did a performance test with about 40 movieclips on a stage size of (1024x900) and set the frameRate to 100 fpsIt runned on 58 frames per second. (30 mb memory) But when I tested it without converting it to bitmaps by doing it the old and simple way of adding the movieclip dynamically on the stage withalso 40 movieclips, it runned even better (61 fps). (4mb) And it did not use so much memory as the bitmap approach was doing.
Then I thought perhaps I was doing something wrong with convertinh to Bitmaps, and found on the internet also a Bitmap Animation Class, and after testing this one, I got the same result. It seems to run faster if you don't convert it to a bitmap sequence.I only have experienced negative points, like slower framerates, using more memory, and the prerendering causes a calculation performance pause when compileing. (this is even with the fix to pass the already rendered frames of the movieclip to the next bitmap animatioin class) I am now confused of what is the best way of creating better pefromance when using the same movieclip animation (like 80 times at once).
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Nov 9, 2011
I need to do a good animation for school to pass my subject and I have done several animations. I thought maybe I do an animation with different choices. Basically you have the "Home" Screen and then you chose one and an animation is been played. Then when I press another button, a different animations is being played.
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Jul 7, 2010
I have several MCs on the stage. Each have a basic animation. They have a button embedded so I can click on them. When I click on the first MC it starts animating. When I click on another MC I need the first animation to stop. Is there a stop command I can put in there that stops the other animation before starting its animation?
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Oct 22, 2010
Note: I am only using the Flash animation in IE only as I created an equivalent, jQuery based animation for all other browsers (because, surprise, IE didn't handle the jQuery version).look at this in IE only.The Problemhen you hover over the dropdown menus, the Flash animation temporarily "freezes" and the continues. This causes choppy behavior in the Flash animation.
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Jan 24, 2012
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library)
Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
[Code]...
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Jun 8, 2009
I'm using the file from the online template below, but am going to replace the flag with a man's tie that's going to be "flapping in the wind" momentarily.BUT I need to add a small amount of animation before this "flapping" animation begins, as well as after it, and I only want the flapping to last about 1.5 seconds or so - not continually looping.
[URL]
I don't know how to even begin to add the animation I need before/after, and to edit the time down on the looping.
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Jun 2, 2010
My objective is to paste together several ( a lot, actually ) armature animations, each in a separate symbol.I have no idea how to do it, armature layers are a bit... strange. So i see only one solution: convert it to a regular layer.
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Nov 17, 2011
i created flash application with some animation in it, i have to save this as image with the animation
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Aug 23, 2011
I have an enemy movieclip.Inside that movieclip I have a motion tween so it moves around on the stage, then inside that movie clip I have an animation of his feet moving so it looks like he is walking as he moves across the stage. Also in that same animation of him walking is an image of him laying down and dying on frame 6.I just have the walking animation looping as the playhead gets to frame 5 so it won't show him dying.So what I want to know is how do I make it so when my hero shoots him with a bullet..the enemy goes to that dying image on frame 6 and stop.I can already make it so the bullet will kill an enemy if it is just movieclip>inside movieclip.But I don't know how to make the code communicate to make it work when its movieclip>inside movieclip>then inside that movieclip.
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