ActionScript 3.0 :: Can't Get The Value Of XmlData On Both The Function
Jan 30, 2009
I have the following code but i can't get the value of xmlData on both the function
<mx:Script>
<![CDATA[
import mx.controls.Alert;
public var xmlLoader:URLLoader = new URLLoader();
[Code].....
View 2 Replies
Similar Posts:
Aug 18, 2010
i'm getting the xmldata from the httpservice (using cgi) and i have not set resultformat(it is coming as an object only),the xml data in this format
[Code]...
when i was tried to count the employee tag,i getting the problem, my code will like this:
[Code]...
View 1 Replies
Mar 17, 2010
I have lot of child inside my xml data.I want to calculate total my child list
View 2 Replies
Nov 14, 2011
I have an XML document that is a response pulling person records from a data base query. The XML format is <root><row> .....data fields with tags </row><row> data fields with tags </row> ........ for the number of records returned. </root>. I want to split up the answer into an array of records, with each record being split up into an array of fieldsI can get to the first record with this:
var people = new Array();
var person = new Array();
var i = 0;
[code]......
View 14 Replies
Mar 17, 2010
HOW TO calculate total child in XMLdata? out to find total child in flash
View 2 Replies
Feb 10, 2009
In my main timeline, I have an image fade in and stop on frame 61. On Frame 61, the code below executes;
Code:
stop();
var placesXML:XML =
<places>
<place name= "Bengkulu">
<frame>63</frame>
[Code] ....
There are no output errors, or compiler errors, yet when I click on one of the buttons, the movie does nothing - it certainly does not gotoAndStop on frame 62, 63, or 64 as I am asking it too. Before this code, there are no other actions at all in the movie - just a simple fade in image.. I have now tried tracing (the objects below), within the click handler curly braces (showData);
'xmlData' produces nothing in the Output
'xmlFrame' produces '0' on each click in the Output window.
Tracing both the above outside of the showData function curly braces produces;
1120: Access of undefined property of xmlFrame, or xmlData.
Tracing the nameBtn[i] produces '[object SimpleButton]' in the Output Window.
View 1 Replies
Jan 2, 2011
So here is how i load my xml:
[Code]...
And it works. My question is what code to put to replace trace(xmlData); with code that will allow me the XML components be arranged in textfields. Here is how my XML is constructed:
[Code]...
What code to put in AS so when i start naming my textfields tf1,tf2,tf3,tf4 each line from the XML to go to its text field (like first line from the XML goes to tf1, second line to tf2 etc.)
View 7 Replies
Nov 1, 2010
I've got a Vector of ViewToActionMap objects, which have following constructor:
public function ViewToActionMap(_forModule:eModule,
_forAction:eViewAction,
_toFunction:Function,
[code].....
View 1 Replies
Oct 9, 2010
I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:
actionscript Code:
class Thing extends MovieClip{ var funcvar; var othervar; function onLoad() funcvar = "YYY"; othervar = "ZZZ"; function onEnterFrame()
[code].....
View 1 Replies
Jan 29, 2003
is it possible to write a function to move an object and then call that function on a clip event for instance
function (bounce){
script;
script;
}
and then call it by saying
on(mouseOver){
this.bounce;
}
View 2 Replies
Jun 23, 2009
is it possible to store a list of params needed for a function in an array and then use that in a funciton call?
[Code]...
or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?
View 6 Replies
Apr 21, 2010
How do I execute callback functions dynamically by passing a function in as an argument to another function?
Look at this example:
Code:
package {
public class myClass extends MovieClip {
public function myClass(callback) {
[code]....
View 2 Replies
Nov 27, 2009
I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.
[Code]...
View 4 Replies
May 13, 2010
I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.
The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?
View 2 Replies
May 22, 2009
Let's say I have a Custom Event Class, and it has several Event types stored in static Constant:
[Code]...
Is there an easy way to validate that the type passed to the Constructor is one of the Static Constants of the Class, without having to check it against each value?
View 5 Replies
Jul 27, 2009
is it possible to declare function this way
ActionScript Code:
function startShake(e:MouseEvent, num1, num2):void
what i mean is it possible to send to the function not only en event but also a variable and a second question how can i access
ActionScript Code:
function stopShake(e:MouseEvent):Array
this array that function return.
View 1 Replies
Jun 16, 2010
How create baseurl function in flash and how i call that function in button script
View 1 Replies
Feb 28, 2008
I have this code but I cannot work out how to fill in function parameters based on an array and it's length, see line 7
[AS]
import com.robertpenner.easing.Cubic;
MovieClip.prototype.framesTimeout = function(func:Function, frames:Number, args:Array) {
[code]....
Is it possible to call a function and fill in the parameters based on an array and it's length?
View 1 Replies
Feb 18, 2004
is there a way to refer to all movie clips on the stage or apply a function to all movie clips without applying the function to all manually?
View 3 Replies
Jun 29, 2010
Use Flash CS5 (and AIR, though this does not seem like it would be AIR related) in Win XP 64 I have a MovieClip symbol in my library with the identifier 'Puzzle10Piece10' with the following actionscript attached to frame 1 of the only layer with the following actionscript:
[Code]...
This runs contrary to my understanding of the pre-compiler and code execution order. In my way of thinking, any reference creation and related memory allocation is made when the object is instantiated, and indeed that allocation, unlike C depends not on code order (declaration before use), though this is an order that would satisfy even the C pre-compiler. If I understand the Flash compiler at all, it's not even a question of 'code order'... the symbol is pre-compiled such that for it to exist... for it to be instantiated, the variable would exist before the function would even be 'available' to be called internally or externally. Is my thinking way off, or is this a bug?
View 6 Replies
Jan 10, 2012
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package
{
public class PER
{
[Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
View 1 Replies
Sep 13, 2009
I'm doing a basic site with frame labels on the main timeline whose name corresponds to the btn names. A simple otoAndPlay(evt.target.name); I have a basic navigation setup of 7 mcs with mouse eventlisteners for CLICK, ROLL_OVER and ROLL_OUT.
Example:
prepare.addEventListener(MouseEvent.CLICK, navigate);plans.addEventListener(MouseEvent.CLICK, navigate);retire.addEventListener(MouseEvent.CLICK,
[Code]....
Does anyone know a better way to do this so when my mcs are clicked they display the rollover content/art? In essence I'm trying to achieve that when the user clicks a btn it goes to that "page" and the corresponding btn stays highlighted. Pretty standard web navigation technique but I just don't know what the best way to do this in flash is and with how my site is setup.
View 1 Replies
Nov 14, 2011
I'm using this code to call a actionscript 3 function through javascript
[URL}
and I want to call the acrionscript 3 function from a javascript function, but not on a button action.
actionscript code:
//call to javascript
ExternalInterface.call("sendToJavaScript");
//call from javascript
[Code]....
View 2 Replies
Jan 3, 2012
I am working with AS3 to build a very simple mp3 player on my site. So far the play and pause button work fine, but when I try to move the slider then click the pause button, it doesn't pause, and then clicking the play button again causes it to play a new file.I'm assuming that for some reason when I call the playMp3 function from my MouseEvent, it's within an object or something and not at the root, so it's like loading a new sound file, but I don't know how to fix that.URL...
View 2 Replies
Sep 23, 2009
this is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.
[Code]....
View 2 Replies
Feb 12, 2011
var speed:int = 4;
addEventListener(Event.ENTER_FRAME,MoveRight);
function MoveRight(event:Event):void{
[code]......
View 3 Replies
Aug 8, 2007
I'm trying to find a function that will repeat my Rotational tween function. I found the yoyo() function to be what i want to do but i don't want the tween to change the rotation to CCW while originally moving CW. Basically i want the animation to move CW at a steady rate continuously.
I'm using the following code at the moment, i'm not too sure if this is the most suitable code for this situation, maybe im off track.
From my thoughts, i assumed that i would need to put the stars function in a onEnterFrame to repeat the animation and change yoyo() to continueTo() function. or maybe some sort of if statement in the stars function?
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var stars:Tween = new Tween(ring, "_rotation", Regular.easeInOut, 0, 360, 4, true);
[Code]....
View 5 Replies
Oct 30, 2009
I had a function that occured on mouseclick called go_out. I want this function to occur when the timer fires after 5 seconds. After the 5 secons I receive this error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.utils::Timer@3fe4561 to flash.display.MovieClip.
at home_flash_fla::MainTimeline/go_out()
at flash.utils::Timer/flash.utils:Timer::_timerDispatch()
[code]....
View 1 Replies
May 22, 2011
I am currently trying my 5. workaround to get my menu done. . I want to move a series of 4 buttons up, after a click and when all buttons finished their movement I want the bottom 3 to move down again.
My big problem ist, that I dont get a check working to see if the function move() hast finished in order to fire the function open(). Is there any listener or so?
Here is my code:
Code:
//Setup and register with Zego Engine
import com.mosesSupposes.fuse.*;
ZigoEngine.simpleSetup( Shortcuts, PennerEasing, Fuse );
[Code].....
View 1 Replies
Nov 28, 2009
The generally used workaround for this, is to use a regular function instead of a getter/setter. This results in having to have ( ) after the function variable obviously. The question is, can a Function variable be assigned to a getter/setter function and retain its attribute of not needing brackets.
Below is some Pseudo code representing the question:
#########################################################
public class Foo(){
private var prop:Object;
public function get Prop():Object{return prop;}
[Code].....
View 3 Replies