ActionScript 3.0 :: Create Sub-objects So They Can Act Like A Dataprovider?

Jul 13, 2009

Basically I want to create an Array of data objects at different levels so that it acts like an array of xml objects and I am kind of stuck.
 
var arr2:Array = new Array();
var ob:Object = new Object();
ob.label = "test";

[code].....

View 4 Replies


Similar Posts:


ActionScript 3.0 :: Using Objects As A Dataprovider?

Sep 14, 2010

I'm having some trouble when using objects in an array for my dataprovider.

Here's the code I'm using...

Code:
for(var i:int=0;i<getLength(obj.responseData.results);i++) {
dpData[i] = new Array();
dpData[i].push({Title: obj.responseData.results[i].titleNoFormatting});

[Code]...

The reason I'm doing it this way is so that I get to set the name of the columns. If I let the object define these, I get things like streetAddress instead of Address, which isn't huge, but still not what I'm after.

When I do it this way though, I just get 0, 1, 2, 3, 4, 5 for the column headers.

So, needless to say, I'm quite confused about what I'm supposed to do to get these objects to show up as strings in the datagrid.

I've tried String(), but that still just gives me the object like before.

View 1 Replies

Flex :: Create Own Dataprovider For Each DataGrid Column?

Mar 13, 2011

There are several ArrayCollections and DataGrid in my application. Number of ArrayCollections determined by the input data. How to create own dataprovider for each DataGrid column?

View 1 Replies

Xml :: Create A DataProvider Using Specific Elements From An Object In Flash AS3

Sep 30, 2010

I have this XML (Flash/AS3):

<channel>
<title>...</title>
<description>...</description>

[Code].....

View 2 Replies

Loading Objects And Dragging Objects To Create New Instances?

Sep 22, 2009

I want to create a flash movie which firstly loads a selection of images/objects into a portion of the frame. After this is complete, the user can then drag these objects onto another area and the object will be created where the user has chosen. The user can then drag another instance of the ojects onto the area.

For example, there is a background of a lake in one area. A selection of boat pngs are loaded in an area below the lake. The user can drag these boats and place them on the lake. They can drag a boat multiple times if they wish.

View 4 Replies

ActionScript 2.0 :: Create Objects Like Sound Objects?

Aug 10, 2004

Why do we need to create objects like Sound Objects, Date Objects and Text Objects before we load them? And what are the advantages of using objects?

[Code].....

View 7 Replies

ActionScript 3.0 :: Create A Dynamic Menu In Flash Using PHP & MySQL And Bring It Into Flash Using DataProvider?

Dec 2, 2010

I'm trying to create a dynamic menu in Flash using PHP & MySQL and bring it into Flash using AS3 DataProvider. My menu works fine with a local Array, but I seem to have an issue with the Type being a String and not an Array, but how do I set it up properly so the types are correctSo I started with a typical, non-dynamic array and it works to create my menu:

Code:
var items1:Array = [
{myClass:"SCI101", question:"What color is the sky?"},
{myClass:"MATH110", question:"What is the square root of 81?"},[code].....

View 1 Replies

ActionScript 3.0 :: Create A Style Sheet To Create Objects For Each Element?

Aug 26, 2010

Is the only way to create a style sheet to create Objects for each element?
 
import fl.controls.TextArea;import flash.text.TextField;import flash.text.TextFormat;import flash.text.StyleSheet;

I do this when a user clicks on a MovieClip:

var style:StyleSheet = new StyleSheet();
 var heading:Object = new Object();heading.fontWeight = "bold";
heading.color = "#FF0000";[code]...

View 1 Replies

ActionScript 1/2 :: Create Objects Using Functions?

Nov 21, 2009

I tried turning the following object (clear sake) into the product of a function (see below),however, my attempts to display any kind of output produces "undefined".[code]...

View 3 Replies

C# :: Properly Create Game Objects?

Dec 30, 2009

I am making sims like game and right now I am trying to figure out how I will structure my objects. right now I am thinking to create a class called GameObject, the psuedo is below

public class GameObject {
name:String
width:int
height:int
}

This way I could create objects like bushes, trees, and buildings. But then I began to think. what if I wanted to create multiple buildings and trees of the same type ?? I would have to keep making instances of GameObject and giving it a new name and height and width. The properties would have to be the same values in order for me to duplicate one object. That seems a little tedious. Then I figure , maybe that isnt the right way to go. So I was thinking, I would have to extend GameObject like below

public class Tree extends GameObject{
birdHouse:Boolean
}
public class Building extends GameObject{

[code].....

Now this way I can create a class that has a method that loosely accept accepts any type that inherits GameObject.

Selector.loadObject(gObject:IGameObject);

Depending on what type it is (i.e tree, building, house) I can use a case statement to figure out which type it is and evaluate it accordingly.

I also created a Tile Class that will pass through the loadObject method. It also will be a child of the GameOject class. if the case statement finds that it is type Tile, it will highlight whatever Tile depending on what tile my mouse is over.

My second question is if a class inherits a class that implements a interface, is that class child class considered to be a IGameObject as well. or does it have to implement that interface directly. does all this sound like I am going in the right directions lol, as far as organization is concerned.

View 3 Replies

Flex :: Create An ArrayCollection Of Objects?

Jul 25, 2011

I new to flex, I have a class shown below:

public class Items extends Object
{
public function Items(){
super();
}
public var name:String;
public var count:int;
}

How do I create an ArrayCollection of type Items?

View 3 Replies

ActionScript 2.0 :: How To Create An Array Of Objects

Mar 7, 2007

[Code]...

how to implement the above logic,

View 6 Replies

Professional :: Create The Scripts On The Objects And Not On The Layer?

May 5, 2010

I have used buttons elsewhere in my project but this time when I use the same script I get the following error:

Symbol=gallery_button_vir_oak_tree_down, layer=Layer 1, frame=1, [code]........For some reason the project I inherited is set on an older version of action script (v1.0). So, I have to create the scripts on the objects and not on the layer.

View 8 Replies

Flex :: Class - Create Own Classes / Objects?

Dec 7, 2009

When I try to do this in an AS CDATA block, it tells me I can't have a class declared within a class (the MX:Application itself). Makes sense. But where and how do I do it?

View 2 Replies

Actionscript :: Create New Objects From Inside An ArrayColletion?

Apr 19, 2010

I have a syntax problem using Actionscript. Can I create new objects from inside an ArrayColletion ?

var tagsList:TagsListModel = new TagsListModel(new ArrayCollection([
{new TagModel("News", 36, yearPopularity, false, true)},
{new TagModel("Information", 18, yearPopularity, false, true)}
]);

This is the error I get:

1084: Syntax error: expecting colon before rightbrace.

View 1 Replies

ActionScript 2.0 :: Create Color Objects With A For Loop?

Apr 29, 2010

I have this code to change the colors of some movie clips[code]...

Since I have lots of buttons, I wanted to consolidate this code into a For loop.

View 0 Replies

ActionScript 2.0 :: Duplicate / Create Objects With Array?

Oct 31, 2010

I am planning to create Dynamic Boxes, in which may contain buttons, pictures and textboxes in the box. but I'd really want to know are

When a duplicated Movieclip was clicked, I want it to return a value so which I can know what Movieclip was clicked.

How do I manage them in one duplicated movieclip? for example, A duplicated box, and then in that box is an image, textbox and a button MOVIECLIPS, so when dragged, they can be dragged also.

View 0 Replies

ActionScript 2.0 :: Dynamically Create And Position Objects?

Mar 3, 2006

I'm trying to create 49 total objects, each 50x50 px. And position them in 7 rows and 7 columns. I think I must use nested for loops but this is all Ive come up with.

[AS]for(i=1;i<=7;i++) {
for(i2=1;i2<=7;i2++) {
duplicateMovieClip(_root.tMain,"targ"+i+i2,i+i2);

[Code]....

View 5 Replies

ActionScript 2.0 :: Possible To Pipe In XML And Dynamically Create Objects

Apr 28, 2003

Just have a Flash MX question. Is it possible to pipe in XML and dynamically create objects using actionscript? In the instance sense. Can I have a library object and create many instances of it dynamically using actionscript that reads incoming XML?Also, I know it is possible to drive animation with actionscript. Once the object is created, can I give it complex behavior? Does actionscript have classes or is it much simpler than that?

View 5 Replies

ActionScript 3.0 :: Bizarre Results - Create Many Objects With A Different Z Value

Apr 4, 2009

I am trying to create many objects with a different z value. The z variable should have a value between 0 and 1. I am using the following

[Code]...

View 3 Replies

ActionScript 3.0 :: Create Nested Sprite Objects?

Jul 30, 2009

I have tried to create nested Sprite objects. But I see only the bigger square.

var square:Sprite = new Sprite();
square.graphics.beginFill(0xFFCC00);
square.graphics.drawRect(0, 0, 100, 100);

[Code].....

View 1 Replies

ActionScript 3.0 :: Create Data Objects Or Just Parse XML When Necessary?

Jul 27, 2010

In a recent project, after loading an XML document, I immediately parsed it and created a bunch of custom data objects that represented the data in the XML document.Now that the project is complete, I have a little bit of time to reflect and am wondering if I should have bypassed creating the data objects and just create a handful of methods that parse the XML in specific ways.I just did a quick rewrite to test it out and it is definitely simpler (which I tend to think is better). If the XML structure changed later on in time, I could just update or write new wrapper functions for parsing it.

View 1 Replies

Flash - How To Randomly Create Objects From Specific 5 Points

Feb 13, 2012

I am developing a mini flash game. Player control character and move left and right to collect money coin. There are 5 points that money and bomb release and move from top to bottom. When character collide with money then increase money else hit bomb age increase by 1. Once the age is 99, the game is over and the money is the final scores

Here is my code:
package Class {
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.media.Sound;
[Code] .....

This is my Game:
Currently, the bomb and money random appear X, 100 with 15 money and 10 bombs in a screen.
What I want is, how to amend it become money and bomb appear from specific point, after that the money and bomb when hit the wall will bounce back.
An example similar game play with my game is [URL].

View 1 Replies

ActionScript 3.0 :: Create Arrays Of Bitmap And Sprite Objects?

Aug 9, 2009

can you create arrays of Bitmap and Sprite Objects? or Custom Objects?

if not, how would you typically create multiple Objects of the same type? just a loop with

var enemy:Sprite = new Sprite();
for(var count:int=0; count<10; count++)
{
enemy = new Sprite();

[Code].....

That way could be fine for many things, but theres other things I want to do.. such as, create an array of wav sounds.... and my program could pick and choose them, so they wouldnt need to load them on demand.. midi files too.

View 5 Replies

ActionScript 3.0 :: Create Arraycollection Or List Of Objects Of Class?

Nov 2, 2009

I am developing one small demo application. In that i have created one action script class named City which has two fields. cityId, cityName and i have also mapped this class with my backend java class City using tag RemoteClass. at Java side City class contains same fields as in actionscript city class.

[Code]...

View 0 Replies

ActionScript 2.0 :: Create An Array Of Objects In A Class File?

Nov 28, 2009

I am trying to create an array of purchases or objects. I have several products that I want to store the users selection to contain the item they selected, price, & quantity. I'm at a loss on how to set this up. Currently the user can select their product and their total price will be displayed in the Cart Total text field but I have no way of storing the data.[code]...

View 0 Replies

ActionScript 3.0 :: Create Multiple Objects From The Same MovieClip Symbol?

Apr 24, 2011

The purpose is to create multiple objects from the same MovieClip symbol.

import smil;
var smi:smil = new smil();
var myArray:Array = new Array();

[Code].....

View 2 Replies

ActionScript 2.0 :: F5: Create An Array Of Values Not Objects / Classes?

Mar 11, 2005

I was wondering if I can create an array of created Classes. I have a feeling that I cannot, and that you can only create an array of values, not objects.

View 2 Replies

ActionScript 3.0 :: TypeError. Create A Class With An Array Of Objects?

Mar 7, 2009

I've been trying to create an Array of Objects in a Class structure, for easy access of the objects from other classes and my .fla file. Unfortunately I keep running into this error:

"TypeError: Error #1034: Type Coercion failed: cannot convert Seed@31161a1 to SeedCollection.
at flowerGame06_fla::MainTimeline/flowerGame06_fla::frame1()"

[code]....

View 3 Replies

ActionScript 3.0 :: Create A Bunch Of Objects And Store Them In An Array

Jun 1, 2010

I've had the nagging thought of eventListeners vs container looping. For example, you could create a bunch of objects and store them in an array; make a loop that traverses the array and tells each object to execute a method. In contrast I could tie an eventListener to the object in it's constructor function that tells it to perform a task every frame.

View 6 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved