ActionScript 3.0 :: Get Character Input Not Charcode?
Feb 15, 2011
i'm looking for a way to capture key press based on the character pressed. using KeyboardEvent.KEY_DOWN has some problems: i can use String.fromCharCode works for letters only (and have to do capitalization manually using shiftKey boolean) but it doesn't work for other characters. the keycode for - (hyphen) is the same as for _ (underscore), for example, and fromCharCode returns the 1/2 (half) symbol.
If i have two or more input boxes to create a crossword puzzle, how can i make the cursor automatically jump to the second input box after the first input box is filled with a character?
how can I turn every specific word in a textbox to specific color? this works like highlighting if I have the word Jeeves in TextField object, I would like each occurrence of Jeeves in this TextFIeld to become red or any other color In AS2 i had to search the text for keywords and use the TextFormat class. and then handle keypresses for the textbox for highlighting as the user is typing.
I'm working on a delivery costing system for my company using postcode input from users
For you non Brits out there UK postcodes work on two blocks of 2-4 characters each.
L2 2HH - Liverpool central M24 2TN - suburb of Manchester IV56 7NQ - outter Inverness
You get the idea. So the first part of a UK postcode, wether it be 2 characters or 4 characters MUST have atleast one numeric and one non-numeric character in it. How do I detect this?
At the moment I've just got my CHECK POSTCODE button to run a few functions only if my POSTCODE (input text) field length it greater or equal to 2 characters. So how do I easily detect an input of numeric and non-numerical characters without having to resort to indexOf ...a...b...c...1...2...3...?
how to get the charCode from the character but I cant seem to find out how to get the character from the charcode.
Basically I am I am listening for the KeyDown event on a TextInput.
I prevent the char from being typed via event.preventDefault();
Later I need to add the text-char to the TextInput.
I can get the charCode via event.charCode so if I can turn that into a string I can save it for later user.
Why I need it
Basically I am making a TextInput, that that I can set to display default text in it. When A user types into it, I want to remove the default text first then add the user typed text.
Currently I am either removing it all, or ending up with both.
private function pressedLetter(event:KeyboardEvent):void { pressedKeyLabel.text = String.fromCharCode(event.charCode); }
According to code below, the letters such : "ı, ğ" could not be displayed at pressedKeyLabel, it shows different things. how can i display this letters correct ?
I'm trying to detect keyboard input and if the arrow keys are pressed, set the players next move to whatever was pressed. I'm listening for keyboard input using:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown); This is the function that gets called: public function keyDown(event:KeyboardEvent):void
Is there an easy way to convert keyCode to charCode?
Either this or a way to get the name of a key via it's keyCode and not it's charCode (I've made all of my movie use keyCodes so far, and I really don't want to have to convert it just to get the name of the key).I know there is a String.fromCharCode but this isn't what I need, I need one from keyCode.
I have encountered strange problem. I have created simple Flash text field control and I wanted to compare its content with some other string. This comparison in triggered when user is pressing the button.In Action Script 2.0 code I noticed that a caret return character () was added at the end of the string coming from the input text field.It is easy to overcome the problem obviously, however I would like to understand what is going on. I use Flash CS4 with AS 2.0.
I thought all keyboards were alike other than maybe special Chinese and Japanese ones. I was guessing that, other than adding a few extra letters (such as Sweden's the keyboards would be identical... WRONG. find it extremely annoying typing since when I reach for a ", I get an when I want a closed curly bracket, I get ^. Swedish keyboards are not a programmer's best friend. It is quite frustrating, but that is another subject, and quite off topic.o doubt, since the key locations vary so drastically in some areas,How are "keyCode" and "charCode" values different if captured from other keyboards?How smart is Flash, and how much does the developer need to compensate for this?Is there any way to detect what type of keyboard the user is currently using?
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
i was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.
I would like my character to move as if he was drunk I am unsure how to do that I am using the keyboard for his movement. I also have a character that moves at random I would like the drunk moving character to be able to catch this character and play a scene from within the drunk characters movie clip but I want this character to try and escape the idea is the drunk character gets points for how long he is able to hang on to this character
i created an input text box that puts the users input into a global variable, but when i test it it gives me not only what i have typed in but all the html formatting for the font that my input text box has on it.I only want the text that i have typed in to go into the variable but the wackload of html is going in there too. ive tried a few different things, rewriting my code, recreating the text box, changing settings, dont know what im missing.
I'm trying to build a fahrenheit to celsius convertor in AS3. How can I test to see whether what is input into a text input box (flash component) is not a number? This isn't correct but you can get an idea of what i'm trying to do:
if (celsius_txt.text == NaN || fahrenheit_txt.text == NaN) { //do something; }
i have an one input text box, first i type text into it and press space bar at this it will become empty and ready to accept next input from starting position, i make the text box empty by
textbox.text = "";
but the cursor not set to initial position in text box it consider "" as "space" and cursor will display after one space only, i need that cursor again move to starting position..
Using AS3 to create a basic number guessing game but for some reason the input text field won't accept text input. I can't figure out which piece of code is causing the problem and it's driving me nuts considering it's from a tutorial.
This code corresponds to a quiz question where the correct answer is either blue or green. I get the #1009 error if I input "blue". The answer "green" seems to work ok. What's wrong with my code? Is there a better way to make is so more than one answer works? Something like "blue" or "green" or "otheranswer", etc..?
I got an input function in witch i set all the variable i want to display. To make it clean i would like to input any number of vars without having to change my input function to avoid the "Expecting more/less arguments". Then i would like to get any type of var (bool num int ....) in the input and then check their type, instead of declaring the first input var being exclusively a number for example. Is that possible and how, don't know if i was clear,
I am going nuts here. I've searched exhaustively, and cannot seem to find anyone else experiencing my issue, so it must be something elementary I am not grasping. I'm creating TextFields dynamically, for use as input boxes:
Code: function makeText(whatParent, whatText, whatFormat, input){ var thisTextField:TextField = new TextField();
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
I've googled a lot, but i can't find a solution to auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change: