ActionScript 3.0 :: Loading Object Is Not Sufficiently Loaded
May 29, 2007
I'm working on a class to track the loading of N objects.In order to do that, I Use a class called Advenced Loader inheriting from flash.display.Loader.I want to be able to listen to the ProgressEvent.PROGRESS but instead of receiving how many bytes have been loaded so far, I want to know how many byes have been loaded since the last PROGRESS event.So, I have the bytesPerProgress property inside the AdvancedLoader class which listens to its contentLoaderInfo object to calculates the bytesPerProgress.Then, inside another class which uses the AdvencedLoader I could do that:[code]
That's where I get an error #2099. It seems that I can't access the Loader instance only until after it completed the loading proccess.What I really need here is (if I could) to change the contentInfoLoader. loader to reference to my AdvancedLoader class instead of the Loader interface which doesn't include my new bytesPerProgress (implicit getter).What I could have done instead is to listen to the PROGRESS event inside the AdvancedLoader and then dispatch new PROGRESS event from within the AdvancedLoader. That's not quite what I thought it would be like, but I can't think of anything else since the contentLoaderInfo is an implicit getter (read only).
I'm loading a .jpg into an object, and what I'm trying to do is load that same .jpg into another object later on in the script without requesting it to be downloaded (since it should already be in memory). Here is an example of what I'm using:
Code: var my_loader:Loader = new Loader(); my_loader.load(new URLRequest("photo1.jpg"));
I loaded 5 JPG's into specific locations of an array via the URLRequest. So now when I trace my array:
[Code]...
THE PROBLEM: when I scan getXMLlinksArray and see that its NOT null, and i try to addChil to xmlImgHolder and then to spriteHolderArray, I just get a blank space. The debuger is showing that spriteHolderArray contains some loader info and the appropriate URL up until I load it with the existing loader from getXMLlinksArray. Then it says it doesn't have any conentedLoadedInfo.
having trouble removing loaded child object b4 loading a new one i can load a child object with this script if button is pressed:
[Code]...
but having difficulty unloading child object when just that mc_char.btn_darkangel button is pressed. Cause otherwise it just adds another instance then another and another and the different instances kinda pile ontop of each other my question is how can i incorporate removeChild script so that mc_char.btn_darkangel doesn't just pile instances of image ontop of each other
I created an array in the var declarations with Code: var private eDrag:Array In a function that adds imported mcs to the stage, I also added code to push each to the array. Here is an example of a block of code loading the object with the part pushing the object to the array at the end:
I have a root stage, and a MC that is called from the root stage.Now from that MC, i will called in another MC2, and I wanted to placed the MC in the center of the stage. The reason I could not use normal ADDED_TO_STAGE at MC and define the center is because MC is not place in the exact position of the root stage (as in x, y=0). So if I would target MC2 at MC stage center, it would not be the exact center of the root stage/screen.How can I called the root stage properties rather than adding MC2 into the stage?
I have a Gallery that loads thumbnails from an XML. I have added a pre-loader to each one of the thumbnails as it is being loaded from the XML. My problem is that I can't figure out how to remove the pre-loaders after it has called the Event.COMPLETE. With my curent code, As it completes loading the thumbnails, it throws an error and only removes the very last pre-loader. Thanks for any help you can provide.
Here is the code I am currently using. var urlRequest:URLRequest = new URLRequest("images.xml"); var urlLoader:URLLoader = new URLLoader();
I have a Gallery that loads thumbnails from an XML.I have added a pre-loader to each one of the thumbnails as itis being loaded from the XML.My problem is that I can't figure out how to remove thepre-loaders after it has called the Event.COMPLETE.With my curent code,As it completes loading the thumbnails, it troughs an errorand only removes the very last pre-loader.
I have a problem that i don't really know the source of. I have some flash on an html pagesimple enough. Once the flash loads, the status bar at the bottom continually says loading, or "reading" the site, or in IE "opening page, 1 item remaining". It never stops. This is very simple flash, no external swfs. The only thing i load is a small bit of XML, which loads some images one at a time on rollover, then i load a song or video if a button is clicked. I'm using netStream for the video and streaming mp3's for the songs.I know the initial thought would be the videos or songs, but this will continue to happen even if i never load a song or video. Just wondering if anyone has had this type of issue before
I am developing a flash board game which entails moving a piece around a board as a result of throwing a dice (the person will either move the dice themselves or it will move according to the outcome of the throw). When they land on particular squares I am going to have a random question (this is going to be a loaded SWF) appear that will have a multiple choice questions. My question to you guys is this. Can I save the result of 'multiple choice question' within the main movie / separate movie and then use this variable? I think essentially what I am asking is how do I load a variable from an external SWF.
What i'm doing is, getting the URL of the image I want from and XML file. It works just fine. It shows up on stage and everything. The thing is though, when I want to resize the image and everything, nothing shows up at all.[code]Basically me just adding imageLoader.with = 100; and imageLoader.height = 100; to the xmlLoadedF function.
I create dynamically movieclips, each one filled with an image from a list by importing an XML file.I colorize each movieclip at runtime.This works fine.I need to be able to reference which image is what movieclip so as to export pairs of image name / color value.I tried adding a counter and naming the movieclips inside an onComplete eventListener, but the loading is not sequential and I get random results.
Is this possible? I need to add a Click event to a button (actually several) in a swf that I've loaded. Is this possible? I'm currently trying to trace the objects but getting nowhere.
let's say I have a file structure like above, I have game.swf loads resource by relative path like "assets/a.jpg". It runs fine on its own. But when I try to load game.swf from main.swf (using relative path again "game/game.swf") it tries to find a.jpg from "/assets/a.jpg" instead of "/game/assets/a.jpg"
I am loading my images into an Array after my url is loaded Code: function urlLoaded(event:Event):void { urlLoader.removeEventListener(Event.COMPLETE,urlLoaded); xml=XML(event.target.data); xmlList=xml.children(); [Code] ....
It is arrayThumb I am interested in, I wanted each each to be placed into a location within this Array. I then wanted to do Code: thumbArray[0].addEventListener(MouseEvent.CLICK, click_handler1); function click_handler1(e:MouseEvent) { trace("IMAGE CLICKED"); }
But when I try this, I get TypeError: Error #1010: A term is undefined and has no properties.
I have a flash file that loads jpeg files and runs through each on the timeline. I have nav buttons to go back and forth. Here is the problem, all images load on frame 5 and I do this while another image is displayed so that they are loading in the background. I do this so that my initial file size is small, but I can load images in the background making the flash file appear to load quickly and loading other elements after it starts.
So all images load on frame 5, then I go frame by frame until I hit frame 11. If I click one of my nav buttons to go back to say, frame 7, the jpeg is gone and is no longer loaded. How to load jpeg files into the library, or at least, keep them loaded after they have loaded once? I have attached my fla file for reference. I had to rename the extension to eps, but it's a fla file, just rename the extension.
I'm using loadMovie("folder/file.swf", "_root.host"); to load the first swf file into a blank movieclip named 'host'.When I try using the same code it loads the other swf file, it just closes the first one.I want to have it as more of a popup that can be closed without affecting the original swf file
when I press a button, the text loads into the still visible imageArea_mc text area.When a button is clicked, I have external swfs which contain 2 dynamic text boxes, named heading_txt and content_txt, loading into my main movie. They are receiving their data dynamically from an XML file. The problem I am having is that as soon as the button is clicked, the new data loads into the still visible text boxes. What I want to do (I think) is somehow tell the main movie to assign the appropriate text for each individual movie.
ActionScript Code: var myXML:XML = new XML(); myXML.ignoreWhite=true; myXML.onLoad=function(ok){
I have a feeling that this is going to be an easy solution, but I don't have as much experience with the Loader class as I should. I have 2 external swfs that I'm loading, but i only want the second swf to load after the first has finished loading.How would I go about doing this? Would I call the loadBus function from within the loadAir function?[code]
I have a menu nav that loads swfs into a container clip. Once the swf loads, the menu nav unloads and is replaced by a page-specific nav. If the user clicks on the menu button, the page-specific nav is unloaded and replaced by the menu nav. ...this is to toggle back and forth between the two nav menus, as I'm sure you've noticed
Once a swf has loaded and if the user loads the menu nav, the option to load the same swf (current swf) appears. Rather than reload the current swf, is there anyway I can have the button check if that specific swf is already loaded and if so, not load it again?[code]...
It's part of a slide show, loading one image, waiting 4 seconds, then it loads another, etc etc. The problem is, between each image, it has to load.I'm trying to find a way to get flash to keep loading all the images in the array until they're all loaded, something to the effect of:
on the completion of the loading of the first image, start loading the second image in the array. On completion of loading that, load the third image, etc, until there are no more. I already have a variable that tells it how many items there are as well:
I have created a flash movie which loads a XML file. This XML file contains around 8 links.
Now I am trying to load another XML files corresponding to each link. That is, if clicked on Link1, flash movie should load XML File 1, Link2 should load XML File 2 and so on.
Is there a script that can cancel out re-loading a loaded .swf? i have 4 buttons which load 4 different .swfs, so when you click on button one, movie one loads, but if the user clicks on button one again the movie re-loads again.
I have my MAIN FLASH WEBSITE that loads a PROFILE section which is a separate SWF file.Inside the profile.swf, I have the sub nav button 'experience' dynamically pulling a text file into my text box.If you view the 'profile.swf' file alone, the text is being pulled fine.However, If you view the MAIN FLASH WEBSITE, choose 'Profile' link, then 'Experience' Link. The text box DOES load the text, but you can't SEE it. You can tell it is loading the text files because the scroll bar becomes active, and I can cut and paste the invisible text into my notepad program.Why is my text invisible?Here is my Sub navigation code for the 'experience' button located on 'profile.swf':
Is there a way to clear a loaded swf from a level without loading something in its place? I just want to be able to clear out levels that aren't in use anymore.
I am using the basic timer code: PHP Code: We need to import the utils packageimport flash.utils.*;// Create a new Timer object with a delay of 2000 ms(2 seconds)var myTimer:Timer = new Timer(2000);myTimer.addEventListener(TimerEvent.TIMER, nextListing);// Start the timermyTimer.start(); How do I get the function nextListing to launch immediately instead of waiting 2 seconds when the swf is loaded and then continuing to loop with the Timer?
I have two swf, one loads the other using a Loader class, in the loaded swf I have a NetConnection object which I need to access from the host swf, but I can't, if I debug the app, I see the obejct is there, but I can't access it, if I try to set a variable likeloadedSWF = connectorLoader.content (connectorLoader is the Loader object)loadedSWF is always nullIf I debig the app, I see the NetConnection in the loaded SWF, but I can't have access to it, I have try to use Security.allowDomain("*") in both swf to be sure, but nothing, I thought that only doing the allowDomain method I will have access to the loaded SWF objects
I have a site loading a large number of thumbs and even a video at the top. Every once in a while the loader object gets stuck. I have an EVENT.COMPLETE on it and it doesn't appear to get called.
Any help? This appears to happen primarily on the first time loading. I am using Safari on Mac for the browser as well, if this makes a difference