ActionScript 3.0 :: The External Preloader Doesn't Wait?
Jun 28, 2009
I have a new dilemma concerning external preloaders.Now I found out that sometimes external preloaders don't wait to load the entire swf file before this last one runs.I understood the concept and I applied both explained methods, but still couldn't find a solution: the swf file runs before the preloader finishes to load.This is my code (useless) so far:
import flash.display.MovieClip;
var myLoadedMovieClip:MovieClip;
var contentLoader:Loader;
... I've had my preloader successes already, but something still doesn't work for the external movies... I'm loading the main movie - which contains several chapters, loaded as external swf's - with the following preloader on the first frame, rest content from second frame on:
The problem is that it executes #Second before #First, which means that the object is not fullly loaded but the code continues nonetheless. Is there a way handle this? I have tried using a while loop, but this is ugly and makes flash crash. Is there any decent way to handle this, does it have to do with better code structure/program flow or is there a technical way to make it wait? Also note: This code is executed on the server side, which means there are no frames involved.
UPDATE:When projects get bigger, this gets very ugly, especially when you are retrieving mulitple things from a server, you have to use very deep nesting, you have to keep repeating the same code, example for buying a serial:
we are making an app that uses a lot of images. Is it possible to preload all the images at the start of the app ? So the user doesn't have to wait in beteen switching the images.
My program reads a rather large data file that is crucial to the display of the program I am making.I have an event listener that waits for my loader to load all data from the file, and it then adds all the data (and parses it) to a 2d array.Unfortunately the program flow doesnt wait for the loading to finish, so when it checks the array, it is still empty because nothing is loaded into the array yet.
I'm stopping on a keyframe, then using setInterval to advance after a specific timeout. The first time through everything works fine, but when the movie loops (user-initiated) and it gets to that keyframe with setInterval again, setInterval immediately advances the timeline and doesn't wait any time at all. The keyframe in question is coded like the following:
I have a actionscript file and it tells a function in another actionscript file to run.How can I add an event listener to wait for the function to complete in an external file.
How do I wait for an external .txt file to load in ActionScript 3? If I use URLLoader, I have no guarantee that the file has loaded, since it dispatches an event when it's complete. I'm calling the loader function from another class, so I can't simply stick the next actions into the event listener.
Ie the preloader and steps through a preloader animation filling the logo (ie loader)Now I have tried changing a few things but having problems tried loading into a container and a level
For this website I've put a preloader on the 1st frame and the site on the 2nd.I've tested the site after having created a small animation which makes appear the main menu, a logo and an image.Everything did work good, so I went on building the site.Now that I have created some pages I've tested again the whole site and the preloader doesn't work anymore.Testing the site on the "ctrl+enter" window and simulating the download I have a white background (both the preloader and website background are yellow) then I see the preloader for a fraction of second and suddenly the site appears.
Publishing the site on my web space the background is correctly yellow, but the preloader doesn't appear, the browser's loading bar stops at half then the preloader appears again for a fraction of seconds and suddenly the site appears (tested on Firefox, IE, Opera, Chrome and Safari, same behaviour with all of them).It looks that the preloader is become part of the site and that there is an invisibile preloader.The setting in: Publish settings -> Flash -> Script Settings -> Library Path -> Default Linkageis set to "Merged into code"the same happen if I set "Runtime Shared Library" and "Custom Preloader Loop".
I have created a Flex custom preloader, exactly like it is done in this example: [URL]
Now when I implement this, is seems to work fine on my computer in FireFox and Chrome. I publish it on the server, refresh my cache and reload the application and I do get my customized preloader.
But on a friend's computer, the screen stays white for a while, and then for a second or so it shows the preloader, but the indicator is at 100%.
So the loading already happened before it showed the preloader.
When I test and simulate download it shows me the progress of the file loading but the screen is blank white.Here is the code: I have two scenes...this is the preloader scene actions frame 1. Scene one works fine but the preloader doesn't show up
import flash.display.MovieClip; import flash.events.ProgressEvent; function update(e:ProgressEvent):void[code]................
I'm using the code below on preloaders.[code]It doesn't always show all of my preloader, ie: by about 25% of the preloader animation it jumps to the movie. I still want the preloader to play all the frames before it goes to the movie regardless of download speed. Also sometimes it sticks on the final frame of the movie for a few seconds and then jumps to the main scene.
I've tried to create a preloader in frame 1 which shows a small animation while the site loades. But it doesn't work as it actually loads the entire site before showing frame 1 which kinda takes the idea out of the preloader.
This is my code: stop(); addEventListener(Event.ENTER_FRAME, loading);
I know dozen of ppl have probably have already posted this problem:
My preloader doesn't start at zero, but rather it starts at 26. Before it reaches 26 it is a blank screen and i want to see the preloader when it starts at zero.
I have the bar, barbkdg, and text box all on frame 1 in different layers.
I am using in AS3 "External Interface ". When I call the JS function that is on the same page as swf everything works fine.
I added a link in the html page to an external JS file, when I move the JS function to the external JS file the website crushes.
I would prefer to have all my JS functions on an external file so I can use them in the future in other project and it also makes it easier for me to update the site.
how to call a JS function that is on an external file from AS3?
Check out what happens after percentage loaded. It just goes to Frame 1 of next scene but doesn't play it.... although if you right click and click PLAY it will indeed play it.. How to get it to start upon 100% loaded?? I SHOULD NOTE that the scene that won't play has an embedded FLV in timeline
I've made a simple preloader to load a movie. This is the preloader code
[Code]...
I see the loading progress percentage correctly run, at the end rotator_mc and counter_txt are removed from the stage, but the loaded movieclip is not added to the stage, or at least I can't see it.
ActionScript Code: var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progressHandler); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); loader.load(new URLRequest("Solar.swf"));
[Code]....
When i test the movie the background image is loaded, but when i simulate the download ( so as to check how the preloader works ) the image "NightSky.jpg" doesn't load and there is an error in the output panel. This is the error:
Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.
All the files and the image are in the same file on my computer.
I've made a preloader. When i load the SWF within flash, or play it from my harddisk, everything works fine. But when it's uploaded to my server, the preloader doesn't respond.
this is my preloader code:
ActionScript Code: //Import the required assets import flash.display.*;
I've just made a 2'nd version of my portfolio: [Code]... with xml used to read the content & i have several problems that i can't fix.
1: The site works well only in InternetExplorer. In all other browsers, jpg files are not loading correctly - they should fade in when the button is rolling & fade out when the button is rolling up, but they doesn't. Thare are also preloaders for each artwork & they doesn't appear (excepts IE). 2. The main preloader doesn't work correctly (even in IE) It appears, when about 80% of the site is loaded :S I don't know what to fix to the site to work correctly in all browsers.
I am having a pretty irritating problem with the audio I am using for a Flash game which I am making using Flash 8 and Actionscript 2.0. The game itself is near complete and is already hosted online, it is a simple 2d shooter game where enemies go from one side of the screen to the other and you shoot them. I have built a preloader which works well however I have just added audio to the game, and I am finding that the preloader doesn't seem to take this audio into account. The game itself loads up and is ready to play, however it could be another 30 seconds or so before the audio will kick in.
I have a main song loop which plays in the background (triggered once the start game button is pressed). A bullet shot sound when the mouse is clicked (triggered through code), and various sound effects that are played on the timelines of the enemy movie clips characters. Part of my problem is that im implementing the audio in so many different ways and I am confused by the complexities of using audio in Flash. Should I build a separate preloader for the audio? Or am I simply doing something wrong in Flash itself when it comes to including the audio?
I am working on this one project that has a couple of movieclips (already placed on stage) which have a custom class set to export via the Library. Each of those custom classes loads an external SWF using URLRequest().
Is it possible (or, what is the best way) to preload the whole project first, including the external SWFs?
this is how i attached the sound in the main swf, im using AS2
Code: var x:Sound = new Sound(); x.attachSound("soundtracky"); x.stop(); x.start(0, 0);
I used the loader and the progress bar components.
The loader loads the main swf fine but the music doesnt play like this.
if I preview the main swf the music plays but with the loader it doesnt.
my first attempt worked with the preloader but by inserting the mp3 straight in the timeline.. I cant use it like this because I also need a mute button and I didnt find a solution.
I created a preloader. When I test it in Flash CS4, it works fine. When I upload the swf files to my server, the preloader doesn't work. I put both swf files in the same folder.
I have a preloader which loads an external swf. When I test locally, everything works fine, but when I test remotely: Preloader runs.External swf doesn't load into preloader. I am using the contentPath to load my external swf, and the only as2 I am using is: on (complete) { this._parent.loaderPB._visible = false; this._parent.mcbgdloader.visible = false;} to hide the progress bar and graphic used in the preloader.
I hope I provided enough info. The preloader is a regular fla and the external uses screens.