ActionScript 3.0 :: Can't Get Dice To Stop Continuously Generating A New Number
Oct 8, 2011
I am new to AS3. Trying to create a dice that generates a random number.Almost got there, but I can't get the dice to stop continuously generating a new number.[code]
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[code].....
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[URL]
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[code].....
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generating a lot of random numbers and running them through movie clips to generate random letters. I've set the frame rate to 21 (which translates to 19 on a Mac... close as you can get it seems) but Mac users see everything in slo-mo. Alas, folks with slower PCs also see stuff in slo-mo so I'm thinking it's the math stuff screwing things up rather than the mac stuff.
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I have a movie clip, which is loading a portfolio. A movieclip holding the images drops down into the screen and then when the user clicks the return button within this movie clip, it dispatches an "end" event. In the main timeline, I have put in a gotoAndPlay(frameno); in response to the "end" event.
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I am having a really frustrating problem with creating 2 random numbers. When I run the program, everything works fine, until I hit my object and go to the screen "math". Once there, all it shows is one number in one of the 2 boxes. Below is the code used to generate the numbers. I used the "trace" command to see if it was actually generating the numbers, and it is. The problem seems to be with pushing that number into the variable and displaying it to the user.
[Code]....
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Sep 7, 2009
[url]...He creates a movieclip called aPuff and then gives the movieclip an identifier of aPuff as well. It generates a smoke-like effect which is really nice; however, I'm wanting to get it to stop at some point...preferably by allowing the last puff to go up and fade out.[code]...
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Jan 2, 2004
Is it possible to play and stop a number of frames later, without using stop() in the frames? Like when I click a button frame 20 will start playing and it stops 30 frames later, all defined by the actions of the button.
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Jul 28, 2010
I am trying to create a dice that doubles up as a 60 second timer that counts from 60 to 0. I have managed to create the timer with some actionscript and a single frame swf, one layer for the AS 3 and one for the dynamic text box. I have also create a die from four 60*60 squares that animates 90 degree's so it looks as if it is rolling.
My issue is, how do I bring these together? As the clock/timer is dynamic textbox it can't be animated around 3D space, so it needs to be converted into a movie clip (to the best of my knowledge). when I do this, the actionscript no longer works as it's no longer having to update the text attribute of a textfield, but the contents of a movieclip.Next, I tried to import the timer.swf (clock) and dice.swf with the Loader class and loaded each of them into a movieclip, then layered them. This ALMOST works, however unlike the text in timer.swf, the text in this instance is not refreshed and simply writes the updated value over the previous value.Here is what I've ended up with:
AS 3 code:
<code>
var dice:Loader = new Loader();
[code]....
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I want the dice effect for the text.The text should move as the dice moves.How can be done that?
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Dec 10, 2008
Ok, i am creating a snakes and ladders game and have so far produced the board, the counter and the dice.Once the dice is rolled it returns a value called 'rollValue'The counter is a movie clip with the instance name 'counter' and is set up on the timeline with position 1 on the timeline being the first place on the board, position 2 on the timeline being the second place, 3 on the timeline being 3rd position on board etc etc.What i need to do is move the counter to the position on the timeline (hence moving it on the board) that is returned by the dice value.I was thinking something like this:
counter.gotoAndStop(rollValue);
or maybe this on the actual counter which would move it the amount of places determined by rollValue:
[code].....
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Jan 23, 2011
I need to create a small dice game in Flash. The random number generator is external and I have to create a 3D realistic dice animation with that outcome. I'm using Away3D engine and JigLib for physics. So far the best idea I've had is to do many simulations and create a list of outcomes and their corresponding input parameters (initial position, initial orientation and the forces added to the RigidBody). This is not working so well. Sometimes for the same parameters the outcome is different. What is the best way to do this?
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May 8, 2010
1. I would like to make an animation where a dice roles from the left of screen towards the middle. Bit like this: I am thinking an animation, then put it on a path (not sure how to do this, but I know it can be done.) I have heard that swift3d could help me here, if so, give me a heads up. I could also make it an animation and make it bounce on the spot and use the inflash camera and draw back the distance to seem as if it is moving forward. Basically the main problem is how do I make the animation of the cube?
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Jul 14, 2008
I'm trying to create a board game with a dice. I have a pawn which is supposed to move through the fields on the board according to the number on the dice, after it was rolled. The board has rectangle shape.I've created a function rollDice() which is controlling dice rolling and the movement of the pawn. The dice itself is event handlerThe board itself is within movie clip "map_mc" in which I've created a separated mc, called "node" + the number of the field, for each board field. So, there are "node0" to "node37" inside "map_mc", as there are 37 fields on the board. The pawn "tiger_mc" is also inside the parent "map_mc".
The problem is next:I somehow can't achieve that the pawn move from the current field to the next (according to the dice number) step by step. The movement is too quick and the pawn "is cutting" the corner of the board.Explanation of the code:The whole code for dice rolling and pawn movement is inside rollDice() function which is called by pressing the dice itself. It tracks both current position of the pawn (var curr_position) and it's next position (var next_position). It also push index of all fields in between into array fields_arr. I've created a counter inside that function which goes through fields_arr elements and changes the pawn's _x and _y accordingly, up to the last field - the new position. But the pawn is moving as directly from the current to the new position (not gradually over the fields in between). So the effect of such movement is that the pawn "is cutting the corner of the board". For instance, if the current position is "node7" (which is on the one side of the rectangle/board) and the next position is "node12" (which is on the next side of the rectangle/board), the pawn is not moving gradually node8-node9-...-node12 but as directly from node7 to node12,
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Jun 29, 2010
I have a 2D array that creates a table with value that contain sum of 2 dices. But I want the result of the dice roll display on the appropriate text box on the table. I'm stuck at getting position of textbox which shown at bottom code where I have it as that position as now. Select is the instance name of those textbox.
Code:
var row:int=7;
var colum:int=7;
var dicechar:Array=new Array();
var reddice:int
var whitedice:int
var textboxarray:Array=new Array();
[Code] .....
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Dec 8, 2011
I am creating a board game and I am using Object Oriented Programming with AS3. I created a movie clip with a circle that moves across the game board. There are 18 squares and 18 frames. I have a button that gives you a value with a dice with the random number function:
public function rollDie():void
{_dieValue = Math.ceil(Math.random()*6)
this.gotoAndStop(_dieValue);}
I have a class for the dice button, die, gameboard, and the main board. I am trying to make the circle move across the board(or go to the frame in the mc) depending on what the value I get with the dice. Here is my code so far:
[Code]....
The mc instance for the gameboard is gameBoard. Also, if anyone knows how to trigger a labeled frame depending on which square the circle lands on that would be a plus.
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Jun 2, 2006
I have this simple bit of code which is used regularly in my movie...
minNum = 1;
maxNum = 200;
number = Math.ceil(Math.random() * (maxNum - minNum + 1)) + (minNum - 1);
Is it possible to add something to this code to stop the same number being called more than once?
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Jun 10, 2009
Okay, so I've got a happy little movie that shows an atom diagram. Every seven frames shows an electron popping up in the ring around the nucleus. This is all contained in a movie clip. I want a button that when pressed, tells the movie clip with the atom to advance the seven frames ( making an electron pop up ) and then stop. The same button if pressed again, will advance the movie clip an additional seven frames ( thus adding another electron ).
I've looked around quite a bit but haven't found a solution that will work for me. Also, I am working in AS2. (if you're feeling especially helpful, do you also know how to do the same but in reverse? I've found how to play movie clips in reverse, but not for a certain frame interval.)
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May 24, 2010
I'm working on a visualisation where the user inputs the number of songs they have and it shows you a visual of how many CDs this is (for a uni assignment). I have my variable 'output' and somehow I need to code a button so that when the user clicks it it takes them to my movie clip 'cdstack' frame 'output - 10' and plays then stops when it gets to frame 'output'. So it will play for ten frames then stop when it reaches 'output'.
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Jun 10, 2009
I have a movie clip that loads variables from an XML file. One of those variables is a number between 1 and 100. I have an movie clip file of a "speedometer" that has a needle. The needle is set with a motion tween between frame #1 and frame #100. The number in the XML file is, currently, set to "gotoAndStop" to the corresponding frame # in the speedometer movie clip. What I want to do is for the speedometer to "play" and THEN stop at the frame # that corresponds to what the XML is feeding it. All of this happens "on load". There is no "button" that activates it.
Here's the code I have for the parsing the XML into the speedometer. This is working. I just want it to "play" then "stop".
Code:
var SideGRAPH_01_01:XMLList=contentINPUT_01.StudentRptItemDetailDefinitions.StudentRptItemDetailDefinition.(@StudentRptItemDetailID=="5").(@Seq=="1").attribute("Value");
for each (var GRAPHElement_01_01:XML in SideGRAPH_01_01) {
MovieClip(root).page_01.dashboard.speedometer.gotoAndStop(GRAPHElement_01_01);
}
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Dec 26, 2009
I need to make the whole ad repeat X number of times and then stop on the last frame (it always stops in the first frame for me) then I need to link the clickable button to go to a website when clicked. [URL]
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